I can't believe it has been over a year since I've done anything here at A Bunch of Savages! I had such plans, alas! Honestly, I've barely gamed at all in the past year, and I've noticed that the less I am gaming, the less I am inclined to post any game related material. Go figure.
Now, I'm hoping that will change. I won't make any promises -- we've seen what that accomplished, ugh! -- but I will say that pretty much everything I had wanted to last year still exists in some form, and I have a few other things I'd like to explore. Perhaps more importantly, I donated to the Interface Zero 2.0 project over at Kickstarter, which is coming to an end pretty soon. They've funded a ton of good stretch goals, and I can't wait to see how it all pans out! If nothing else, I'll be reviewing some of the new material.
On a more serious note, some people have asked me about my FADS project, and yes, I still have it and with a little editing, I could post it easily enough. My concern is that in the past year or so, a few Sci-Fi/Space Opera settings have entered the Savage Worlds arena, and I have to tell you, I haven't looked at any of them. The last thing I want to do is post something that is basically an unintentional restatement of something else. As it is, I'm concerned that FADS is already somewhat too similar to the system from the old Science Fiction Toolkit (out of which both the Future Perfect Ship Construction system and FADS were born, at least initially).
But hey, this site is not dead. Something will show up eventually.