tag:blogger.com,1999:blog-366243292024-03-13T22:06:37.575-04:00A Bunch of SavagesA resource of characters and rules for the Savage Worlds RPGNevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.comBlogger150125tag:blogger.com,1999:blog-36624329.post-13291140791423753832016-09-30T19:30:00.000-04:002016-09-30T19:30:38.480-04:00[Deadlands] - "Long-Johns" Roman, Elderly Gunslinger<a href="https://4.bp.blogspot.com/--IAXieoxSSI/V-71WYRejWI/AAAAAAAAEOM/hRqCy8dGzOQP8UVpW06G8Ik6rF_4jJt4ACLcB/s1600/Old-man-wearing-a-cowboy-hat-Shutterstock-800x430.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="172" src="https://4.bp.blogspot.com/--IAXieoxSSI/V-71WYRejWI/AAAAAAAAEOM/hRqCy8dGzOQP8UVpW06G8Ik6rF_4jJt4ACLcB/s320/Old-man-wearing-a-cowboy-hat-Shutterstock-800x430.jpg" width="320" /></a><i>A crazy eyed old coot wearing a straw hat and some stained, well-worn long-johns. Stanley keeps his duster draped over a sickly yet overladen old mule "cuz he gets the shivers right fierce", so his gun-belt and holster are seen clearly hanging from his hip. He usually leaves his shotgun with the mule, you know, so he can defend their stuff. </i><br />
<br />
<b>Name</b>: Stanley "Long-Johns" Roman<br />
<b>Concept</b>: Elderly Gunslinger<br />
<b>Rank</b>: Novice (0 XP)<br />
<b>Worst Nightmare</b>: His dead wife coming back to nag him for another 50 years. <br />
<br />
<b>Attributes</b>: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d4<br />
<b>Charisma</b>: 0; <b>Pace</b>: 5; <b>Parry</b>: 5; <b>Toughness</b>: 4; <b>Grit</b>: 1<br />
<br />
<b>Skills</b>: Fighting d6, Gambling d6, Guts d4, Healing d4, Notice d6, Persuasion d4, Riding d6, Shooting d8, Streetwise d6, Survival d6, Taunt d6<br />
<br />
<b>Hindrances</b>: Elderly, Hard of Hearing (Minor), Quirk (Senility/Mild Dementia)<br />
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<b>Edges</b>: Duelist, Quick, Quick Draw<br />
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<b>Weapons</b>:<br />
<br />
<ul>
<li>Colt Dragoon (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1) Ammo 50</li>
<li>Double Barrel Shotgun (Range 12/24/48, 1–3d6, RoF 1–2, Shots 2, +2 Shooting rolls) Ammo 10</li>
<li>Bowie Knife (Str+d4+1, AP 1, He calls it "David")</li>
</ul>
<br />
<b>Other Gear</b>:<br />
Boots, Cheap stuff (bottle), Cigar x5, Duster, Dynamite x3, Fuse (10 feet), Gun belt, Longjohns, Matches (box of 100), Mule, Peyote buttons x6, Quick-draw holster, Saddle, Saddlebags, Shotgun thong, Speed-load cylinder x3, Straw Hat, Trail rations x4 days, $50<br />
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-46043348024932411482016-09-26T09:10:00.004-04:002016-09-26T09:11:53.467-04:00[Deadlands] - It Has Begun!<div class="separator" style="clear: both; text-align: center;">
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And so it has begun!<br />
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Made characters for our next Savage Worlds campaign, Deadlands: Reloaded. It's an interesting group, very unlike any other posse I've played with or run.<br />
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We've got:<br />
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<br />
<ul>
<li>A grizzled bounty hunter who prefers to catch his bounty at the end of a rifle. He's been around the weird west, having both the True Grit and Veteran of the Weird West edges.</li>
<li>A former slave freed and brought to Europe by a religious sect, then returned to the Americas to hunt down evil and recover a sacred relic. He's a Blessed with the Champion edge.</li>
<li>A native scout and tracker trying to find some balance between the world of his people and that of the white man. He is, though, gifted with sarcasm as well as skill.</li>
<li>A wandering Huckster from a tainted bloodline who hopes to escape some of his family's bloody drama.</li>
</ul>
Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-42344677127262619662016-09-24T13:32:00.000-04:002016-09-24T13:35:54.256-04:00[Deadlands] - RiflemanStarting up a Deadlands: Reloaded campaign and figured I'd get those ropes a-swinging by making some characters. <br />
<br />
First up is a rifleman/sharpshooter that I based on Matt Quigley, Tom Selleck's character from the classic <i><a href="http://www.imdb.com/title/tt0102744/" target="_blank">Quigley Down Under</a></i> (in my opinion, one of the best westerns not set in the west). Since this a Novice build, the character lacks the Marksman Edge and reflects someone much earlier in their career. That said, it's a solid and very capable build for someone who wants a shooter without having to be the archetypal high noon duelist. <br />
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<a href="https://1.bp.blogspot.com/-VZmzAKTOV3Q/V-a4Srr1yoI/AAAAAAAAEL8/xGwmQRDmjMcMXL7UDbLUUR04OOqv0LqkQCLcB/s1600/IMG_20160924_133014_processed.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://1.bp.blogspot.com/-VZmzAKTOV3Q/V-a4Srr1yoI/AAAAAAAAEL8/xGwmQRDmjMcMXL7UDbLUUR04OOqv0LqkQCLcB/s200/IMG_20160924_133014_processed.jpg" width="200" /></a><b>Name</b>: Tom Squibbly<br />
<b>Concept</b>: Rifleman<br />
<b>Rank</b>: Novice (0 XP)<br />
<b>Race</b>: Human<br />
<br />
<b>Attributes</b>: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6<br />
<b>Charisma</b>: 0; <b>Pace</b>: 6; <b>Parry</b>: 5; <b>Toughness</b>: 6; <b>Grit</b>: 1<br />
<b><br /></b>
<b>Skills</b>: Fighting d6, Guts d4, Notice d6, Riding d4, Shooting d10, Stealth d6, Survival d4<br />
<b><br /></b>
<b>Hindrances</b>: Heroic, Trouble Magnet (Minor), Wanted (Minor)<br />
<b>Edges</b>: Brawny, Trademark Weapon (Sharps Big 50)<br />
<br />
<b>Gear</b>:<br />
Backpack, Bed roll, Canteen, Simple Clothing, Horse, Iron skillet, Matches (box of 100), Rifle boot, Saddle, Saddlebags, Ammo, Pistol (.22) x50, Ammo, Rifle (.50) x50, $18 Cash<br />
<br />
<b>Weapons</b>:<br />
Sharp’s Big 50 (.50 Rifle) (Range 24/48/96, 2d10, Shots 1, AP 2)<br />
Rupertus Pepperbox (.22 Derringer) (Range 5/10/20, 2d6, Shots 8)<br />
Bowie Knife (d8+d4+1, AP 1)<br />
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-36206111689488820062016-09-23T19:14:00.001-04:002016-09-23T19:14:42.251-04:00[Hellhole Number 3] - All Wrapped UpWe played several more months in the world of Hellhole Number 3, including a trek north up to Basin City and Stone's Falls, and finally into the Green Zone. Along the way many mysteries were understood, and enemies became allies as the war they all fought became clearer and clearer. <br />
<br />
There's little point in summing up another six months of game play, but I've got quite a few pics to post from the final arcs of the Hellhole. <br />
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Mutated horrors in the Green Zone</div>
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Uh oh! A second one. Good thing Ike was scouting!</div>
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Oh crap! They spit! Wasn't expecting a ranged attack.</div>
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At the heart of the Green Zone was the wreckage of the ISS Catamaran, source of Project Flower garden. Robots from NoMans Land were trying to recover the data.Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-2101644117699665172015-12-27T20:33:00.000-05:002015-12-27T20:33:00.625-05:00[Hellhole Number 3] Wirelight SetupAfter Figit and Troy were captured by Ravagers, they were taken to the outpost known as Wirelight. Niko, Blaze, MAD-2, and, oddly enough, Dick the Scav prepare to mount a rescue.<div>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-2364894241248309062015-12-08T23:46:00.001-05:002015-12-08T23:52:53.189-05:00Electric Rats<b><span style="font-size: x-large;">Electric Rat</span></b><br />
<br />
<a href="http://2.bp.blogspot.com/-xbQ-AOq4QEE/Vmexg00EgsI/AAAAAAAAA60/i2tr4Fes8I0/s1600/electric_rat_by_benjaminkanderson-d5g1omt.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="213" src="http://2.bp.blogspot.com/-xbQ-AOq4QEE/Vmexg00EgsI/AAAAAAAAA60/i2tr4Fes8I0/s320/electric_rat_by_benjaminkanderson-d5g1omt.png" width="320" /></a><i>They resemble large, short haired rats about a foot and a half in length (not including the tail) with arcs of electricity crackling all around their bodies. They may be encountered individually, or more commonly, in small packs (3-8) or larger colonies (10-40). Electric Rats are surprisingly smart, existing at the cusp between Animal intelligence and true sapience. They will Gang Up on opponents, may use Wild Attack and even employ defensive actions, Agility Tricks, and attempt to Intimidate opponents through growling, posturing, and creative displays of discharged electricity. They are unexpectedly dangerous, not only for their offensive electrical discharges, but for their immediate release of stored energy when critically wounded or killed. </i><br />
<br />
<b>Attributes</b>:<br />
Agility d8, Smarts d8(A), Spirit d6, Strength d4, Vigor d6<br />
<b>Skills</b>:<br />
Fighting d8, Stealth d6, Notice d6, Intimidate d6<br />
<b>Pace</b>: 6; <b>Parry</b>: 6; <b>Toughness</b>: 3<br />
<br />
<b>Special Abilities</b><br />
<b>Armor +1</b>: Thick Skinned<br />
<b>Bite</b>: Electric Rats have sharp teeth and charged saliva, biting for Str+d4 damage<br />
<b>Electricity Resistance</b>: Electric Rats act as if they have 4 points of Armor when affected by Electricity, and add +4 to all Trait rolls when resisting such effects. They are immune to the damage caused by the electrical effects of other Electric Rats.<br />
<b>Living Capacitor</b>: Electric Rats can store massive amounts of electricity to be discharged in a number of ways. The average electric rat has 15 Power Points available for use and regenerates power points as if they had the Rapid Recharge Edge. They use their Fighting skill to determine success and have the following powers with Electricity trappings and the Armor Piercing, Conduction, and Spasm effects (Damage and PP costs already are adjusted):<br />
<blockquote class="tr_bq">
<b>Bolt</b> (3 Power Points): An electric rat may discharge a SINGLE bolt of electricity at a target. If it hits, the Shock Bolt inflicts 3d4 damage and may ignore up to two points of armor.<br />
<b>Damage Field </b>(5 Power Points): An electric rat may charge up and create a corona of electricity that surrounds their body that causes the normal effects of the Damage Field power (Base damage is 2d4, 2d6 on a raise, and ignores up to two points of Armor)<br />
<b>Blast </b>(Variable Power Points): When an electric rat is incapacitated, there is a chance that it will explode, blasting stored energy in all directions surrounding the electric rat. If an electric rat has sufficient power points available, then one of the following effects occurs without the need for a skill roll:<br />
<i>3+ Power Points</i>: 2d4 damage which ignores up to 2 points of Armor within a Medium Burst Template<br />
<i>6+ Power Points</i>: 3d4 damage which ignores up to 2 points of Armor within a Medium Burst Template<br />
<i>9+ Power Points</i>: 3d4 damage which ignores up to 2 points of Armor within a Large Burst Template</blockquote>
<b>Quick</b>: Electric Rats have the Quick Edge<br />
<b>Small</b>: Electric Rats are small but difficult to hit. Any attack rolls are made at -2 when targeting this creature.<br />
<b>Size -2</b>: Electric Rats are typically about a foot and a half in length.<br />
<b>Stun</b>: Electric Rats disrupt a target's electrical impulses when successfully touching or attacking a target, even if no damage is caused. <br />
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-82241318349721063892015-12-07T18:47:00.000-05:002015-12-07T18:47:12.440-05:00Books Arrived!So <a href="http://abunchofsavages.blogspot.com/2015/11/pinnacle-sale.html" target="_blank">those books I ordered</a> showed up today, and DAMN! I can't wait to thumb through them. Ok, I thought I'd ordered 14 books, but apparently it was <b><i>only </i></b>13 plus Adventure Deck promo cards. <br />
<br />
<ul>
<li>Fantasy Companion</li>
<li>Horror Companion</li>
<li>50 Fathoms</li>
<li>Hell on Earth Reloaded</li>
<li>Hell on Earth Companion</li>
<li>Deadlands Noir</li>
<li>Deadlands Reloaded: Marshal's Handbook</li>
<li>Deadlands Reloaded: Player's Guide</li>
<li>Deadlands Reloaded: Coffin Rock</li>
<li>Deadlands Reloaded: The Flood</li>
<li>Deadlands Reloaded: Smith & Robards 1880 Catalog</li>
<li>Deadlands Reloaded: The Last Sons</li>
<li>Deadlands Reloaded: Ghost Towns</li>
</ul>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Y8MrO_IwYt8/VmYZ5nN7rgI/AAAAAAAAA4U/Ol7dsCOZYFI/s1600/books.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://1.bp.blogspot.com/-Y8MrO_IwYt8/VmYZ5nN7rgI/AAAAAAAAA4U/Ol7dsCOZYFI/s320/books.jpg" width="312" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here's the whole stack!</td></tr>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-tFX0oWDkjaQ/VmYZ55ILJ7I/AAAAAAAAA4Q/Y5LgkQ6gLsw/s1600/20151207_173057.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="http://1.bp.blogspot.com/-tFX0oWDkjaQ/VmYZ55ILJ7I/AAAAAAAAA4Q/Y5LgkQ6gLsw/s320/20151207_173057.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The shipping box, next to my size 13 Wide shoe (for scale).</td></tr>
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<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-51859767329100630542015-11-29T20:45:00.000-05:002015-11-29T20:47:08.691-05:00[Hellhole Number 3] Ambush!Ambushed by Ravagers who seemed to know where the party was going, the PC's fight a pitched battle for their survival. Against the odds, and despite initial setbacks, they survive -- a little banged up, bruised, and bloodied for sure, but alive. Unfortunately, their truck is not so lucky. Damaged heavily, but hopefully not beyond repair, most of the party pitches in to fix it while Niko and Atman each head off alone to scout in different directions. But when the damage to the truck proves irreparable, they start redistributing their goods to Blaze's buggy and an armored bike and sidecar appropriated from the Ravagers. Atman returns without noting anything.<br />
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Qf6TpBYXPog/VluowAOwfbI/AAAAAAAAAxs/B_i5g3iZ3EQ/s1600/20151124_190845.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="http://1.bp.blogspot.com/-Qf6TpBYXPog/VluowAOwfbI/AAAAAAAAAxs/B_i5g3iZ3EQ/s320/20151124_190845.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ambush!</td></tr>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-kQvnvkbUDCA/VluoxohQbZI/AAAAAAAAAx0/CSyKcO9iJM0/s1600/20151124_191156.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="http://2.bp.blogspot.com/-kQvnvkbUDCA/VluoxohQbZI/AAAAAAAAAx0/CSyKcO9iJM0/s320/20151124_191156.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ambush! (From another angle)</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-2Pl_7TREsXg/Vluozp49dzI/AAAAAAAAAx8/0PBYmlkhI6I/s1600/20151129_135657.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="http://3.bp.blogspot.com/-2Pl_7TREsXg/Vluozp49dzI/AAAAAAAAAx8/0PBYmlkhI6I/s320/20151129_135657.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The tide starts to turn!</td></tr>
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While scouting the surrounding area, Niko is ambushed yet again. This time a sniper is hidden among the rocks. Niko fires back, and the pair trades burst fire for a few rounds until Niko wounds him. The sniper attempts to flee, but Niko chases him down. Quickly gunfire turns into an all out brawl until a fistful of sand to the face buys Niko time enough to recover his weapon and finish him. A quick examination shows the sniper to be carrying too little gear not to have some kind of nearby camp. </div>
<br />
<a href="http://3.bp.blogspot.com/-tLiYa6-BP74/Vluo2BxIwqI/AAAAAAAAAyA/vhmHgD1L5w8/s1600/20151129_160345.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="180" src="http://3.bp.blogspot.com/-tLiYa6-BP74/Vluo2BxIwqI/AAAAAAAAAyA/vhmHgD1L5w8/s320/20151129_160345.jpg" width="320" /></a>Niko returns and then he and Blaze drive back to further scout for the camp -- finding a cave in the rocks not far out from where the sniper was killed. Inside it they find a small store of food, a radio, the sniper's personal journal (his name was Simon -- see below), and a hardened uplink computer. When a storm is moving in, everyone hides out in the cave. MAD-2 and Figit hack around with the uplink system and find that it can link to the remaining satellite network still in orbit. When the storm ends, they use it to help scan the area and find Simon's camouflaged vehicle.<br />
<br />
----<br />
<br />
<a href="http://3.bp.blogspot.com/-k6PfLSwsR-g/VlunBX0XgxI/AAAAAAAAAxc/X4Tj1-gb9jo/s1600/simon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-k6PfLSwsR-g/VlunBX0XgxI/AAAAAAAAAxc/X4Tj1-gb9jo/s320/simon.jpg" width="164" /></a><b><span style="font-size: large;">Simon "Breaker" Marsh</span></b><br />
Human Male - Seasoned Wildcard (20 xp)<br />
<br />
<i>Once a corporal in the Terran military, he found himself cut off from home like so many of his brothers in arms in the closing days of the the War. As ordered, Simon entered cryostasis -- on a vessel that was never intended to leave this Hellhole and return home. He awoke alongside the only other survivor from his unit (Alpha Company, 4th Infantry Battalion) over fifty years after the war's end and has made his way as best he can for the past six years. Swarthy and scarred, he has seen his fair share of battle and keeps a tattooed record of every major event. Indeed, Simon keeps meticulous records of everything else in his personal journals as well -- he just doesn't like to talk about the fighting. He keeps his hair shaved close to his head, wears an armored longcoat with polyceramic inserts, and tends to be quiet and observant. To this day he harbors a grudge against the military that abandoned him, to the point of irrationality, and works actively (and violently) against anything or anyone reminding him of the days before. </i><br />
<br />
<b>Attributes</b>:<br />
Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8<br />
<b>Charisma</b>: 0, <b>Pace</b>: 6, <b>Parry</b>: 5, <b>Toughness</b>: 10/14<br />
<br />
<b>Skills</b>:<br />
Athletics d4, Driving d6, Fighting d6, Knowledge (Battle) d4, Notice d6, Repair d6, Shooting d8, Stealth d6, Survival d6<br />
<br />
<b>Edges</b>:<br />
Extraction, Marksman, Rock and Roll<br />
<br />
<b>Hindrances</b>:<br />
Cautious (Minor), Quirk (Minor): Meticulously Documents Everything, Vengeful (Major)<br />
<br />
<b>Gear</b>:<br />
Armored Longcoat with Polyceramic Inserts (Armor +4/+8), Light Armored Helm (+4) with Lowlight and Breather Filters, Stone-Garuda "Fang" Assault Rifle (24/48/96, ROF 3, 2d8+1, AP 3) with Targeting Scope, Survival Knife (Str+d4)<br />
<div>
<br /></div>
<div>
<br /></div>
Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-51658414905878267102015-11-25T16:05:00.000-05:002015-11-25T16:11:18.490-05:00Pinnacle Sale!Apparently, I'm a sucker for a good sale since I just dropped some cash for 14 Savage Worlds books over at <a href="https://www.peginc.com/pinnacles-black-friday-sale-starts-now/" target="_blank">Pinnacle's Holiday sale</a> in the <a href="https://www.peginc.com/pinnacle-store/" target="_blank">Pinnacle Store</a>. So much Deadlands goodness! First on my list was getting the Savaged version of Hell on Earth (and the Companion, too). I'm not sure why I opted to run a Post-Apocalyptic game without it -- so much stuff I can incorporate into Hellhole Number 3. Also snagged the core book for Deadlands Noir and a bunch of Deadlands Weird West books, including the big boys like Last Sons and The Flood. Sort of rounding it all out was a copy of 50 Fathoms Deep, since I didn't have it in print. Still one of the best published plot point campaigns, and a damn fun read. Also went for print versions of the Fantasy and Horror companions, since I only had those in PDF as well. <br />
<br />
Not like you care what I grabbed, but this was 14 books -- some of them very pricey ones -- for 185ish dollars including shipping and a free gift. Older stuff was as low as 50% off, and I could easily have found another dozen books I'd love to get. But I also need to pay the mortgage this month, so I'd wanted to keep it to around $175. <br />
<br />
These are all PRINT books (with PDF included), but if you prefer only PDF there are so many more options for an even lower price! <br />
<br />
Seriously folks, <a href="https://www.peginc.com/pinnacles-black-friday-sale-starts-now/" target="_blank">check it out</a>.<br />
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-9733859134998007642015-11-23T23:07:00.001-05:002015-11-23T23:21:12.261-05:00[Hellhole Number 3] Dick the Scav<br />
<a href="http://4.bp.blogspot.com/-mw9W4e3ETxc/VlPiRAj50mI/AAAAAAAAAxE/Xv4MhrELewE/s1600/dick.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="http://4.bp.blogspot.com/-mw9W4e3ETxc/VlPiRAj50mI/AAAAAAAAAxE/Xv4MhrELewE/s200/dick.jpg" width="130" /></a><i>A young scav frequenting Barterville, Dick Rickard desperately wants to make a name for himself. Unfortunately, his own dumb luck bites him at every turn. Plain looking and generally nondescript, Dick is easily forgettable despite his competence as a technician, driver, and as a fighter. Too often, he is simply dismissed as "That Scav with the car" or sometimes, "That dick scav". Dick usually wears a black, armored jumpsuit and carries a pair of metal bars he's turned into a matched set of billy clubs. Most of the time he can be found working on or finding parts for a decrepit old transport car he keeps parked outside a known scav hangout -- despite having been asked to move it.</i><br />
<br />
<span style="font-size: large;"><b>Dick the Scav</b></span><br />
Human Male Scav - Seasoned ( 20 xp) - Wildcard<br />
<br />
<b>Attributes</b>:<br />
Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6<br />
Charisma: 0, Pace: 6, Parry: 6, Toughness: 7 (2)<br />
<br />
<b>Skills</b>:<br />
Driving d8, Fighting d8, Investigation d4, Knowledge (Engineering) d6, Notice d8, Repair d8, Security d4, Shooting d4, Survival d6<br />
<br />
<b>Edges</b>:<br />
Two-Fisted, Connections (Scavs), McGyver<br />
<br />
<b>Hindrances</b>:<br />
Bad Luck (Major), Enemy (Minor; Professional Rival - "Figit"), Stubborn (Minor)<br />
<br />
<b>Gear</b>:<br />
Metal Clubs (x2) (Str+d4), Sawed-Off DB (12g) (5/10/20, ROF 1-2, 1-3d6), Armored Jumpsuit (Armor 2), Toolkit, Techscanner, Broken CarNevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-61885887309780239182015-11-22T18:34:00.000-05:002015-11-23T23:21:01.602-05:00[Hellhole Number 3] Barterville FolliesAfter handling themselves with the Ravagers and coming out with acquired bikes and assault buggies, the Player Characters make their way to the waystation town of Barterville. A mostly lawless dive of affiliated traders, scavs, and criminals, Barterville is a known as the only place in the wastes that you can find nearly anything you want.<br />
<br />
Meeting up with contacts is a lengthy affair, but also allows them to make some much needed repairs, trade off some items of interest, and ask around for a seller of ammunition. <br />
<br />
They learn that the next trek is to the outskirts of Basin City, but getting there quickly involves crossing Ravager controlled territories. They pick up a traveler, Esmerelda, who is rightly terrified of making that journey alone. <br />
<br />
Unfortunately, they fall into an ambush set along a more passable route, leading one of their bikes to suffer serious damage and throw its driver. Their larger truck was forced to skid, with the driver barely maintaining control. The driver of the assault buggy swerved at the last moment, and got out of the way. <br />
<br />
Ravagers popped up and are attempting to capture the party, though they do not seem to be above killing them if pressed -- which means that the party are themselves the target, and not so likely their cargo.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-o2Odk2u0H_A/VlJQadgLvVI/AAAAAAAAAv4/_BUAe46kvbg/s1600/1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="233" src="http://1.bp.blogspot.com/-o2Odk2u0H_A/VlJQadgLvVI/AAAAAAAAAv4/_BUAe46kvbg/s320/1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barterville's West Gate</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-XVa_SwA6BGA/VlJQae1ZiXI/AAAAAAAAAwA/AJROOupuIrk/s1600/2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="http://2.bp.blogspot.com/-XVa_SwA6BGA/VlJQae1ZiXI/AAAAAAAAAwA/AJROOupuIrk/s320/2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barterville's West Gate</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-2FSIDZ5fNuU/VlJQac28RcI/AAAAAAAAAv8/XjgEqyVj9t8/s1600/3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="196" src="http://4.bp.blogspot.com/-2FSIDZ5fNuU/VlJQac28RcI/AAAAAAAAAv8/XjgEqyVj9t8/s320/3.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barterville's West Gate</td></tr>
</tbody></table>
<br />
<br />
<div>
<div>
<a href="http://2.bp.blogspot.com/-G93L0rb_2yI/VlJW05cJyQI/AAAAAAAAAwY/pzttxXK11q4/s1600/Esmerelda.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://2.bp.blogspot.com/-G93L0rb_2yI/VlJW05cJyQI/AAAAAAAAAwY/pzttxXK11q4/s200/Esmerelda.jpg" width="101" /></a><b><span style="font-size: large;">Esmerelda</span></b></div>
<div>
Human Female - Extra</div>
<div>
<i><br /></i></div>
<div>
<i>Green eyed and dark haired, Esmerelda was a sought after desert flower in Barterville who took whatever work she could get, both savory and unsavory. Unfortunately, after a romantic entanglement involving her adopted brother Ceasar seriously damaged her local credibility, she felt a change of location was in order. Now, she has hired the Highwaymen to drive her trough Ravager territory and get her safely to Basin City. </i></div>
<div>
<br />
<br /></div>
<div>
<b>Attributes</b>: </div>
<div>
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6</div>
<div>
<b>Pace</b>: 8+d10, <b>Parry</b>: 5, <b>Charisma</b>: 2, <b>Toughness</b>: 6 (1)</div>
<div>
<b><br /></b></div>
<div>
<b>Skills</b>: </div>
<div>
Fighting d6, Knowledge (Local Area) d6, Notice d6, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d6</div>
<div>
<b><br /></b></div>
<div>
<b>Edges</b>: Attractive, Fleet-Footed</div>
<div>
<b><br /></b></div>
<div>
<b>Hindrances</b>: Cautious (Minor), Phobia (Minor): Ravagers</div>
<div>
<b><br /></b></div>
<div>
<b>Gear</b>: Leather (Armor 1), Machete (Str+d6), Goggles, Traveling Gear, 450 Credits</div>
</div>
<div>
<br /></div>
Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-24865874119791204932015-11-21T22:39:00.000-05:002015-11-21T22:39:49.095-05:00[Hellhole Number 3] Character SheetMade up a character sheet for Hellhole Number 3 which is very much geared toward the rules for our game table. It is definitely not a generic Savage Worlds sheet. I've added a silhouette armor track, a field for mutations and cyberware, and areas to track wounds, fatigue, injuries, etc. I've dispensed with listing every advance on the main page of a sheet -- I may include it if I do a second page. I've also included a small box for ammo tracking within the notation for each weapon. <br />
<br />
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<a href="https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxoZWxsaG9sZW51bWJlcjNzd3xneDozOGIzYjhjYWI5YTZkZjg1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-Vzn-T5DPrAQ/VlE4fFPLS3I/AAAAAAAAAvg/plts5edS3Y8/s320/SWHHN3.jpg" width="245" /></a></div>
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-77671516886764197772015-11-19T20:34:00.000-05:002015-11-23T20:28:53.200-05:00[Hellhole Number 3] Firearms, Part 1 - Pistols and Machine PistolsSeveral new weapons have been introduced to Hellhole Number 3, mostly to provide a sense of flavor and to differentiate things ever so slightly from the the stock, modern weapons in the SWD. Listed below are all slugthrowers, similar enough to common firearms we know today. However, many higher technology weapons will be found, though they are much more expensive, and much less common, due to their comparative complexity and difficulty to maintain over the years.<br />
<br />
Aside from the large number of makers for generic items, there are a few notable manufacturers making higher quality weapons:<br />
<br />
<ul>
<li><b>Stone Garuda</b> (SG): Known for high damage and stopping power</li>
<li><b>Basin Special Arms</b> (BSA): Known for a stabilization system that helps the user keep the gun steady in an unsteady environment</li>
<li><b>Felton-Smythe</b> (FS): High capacity weapons with comparatively large ammo storage</li>
<li><b>Wellington Arms</b> (WA): Highly accurate, increasing the weapon's effective range</li>
<li><b>Hellfire Industries</b> (HA): Precision autofire weapons with improved rates of fire</li>
</ul>
<div>
And of course, there is one company renown for providing cheap, low quality products for the masses:</div>
<div>
<ul>
<li><b>Dragon Arms</b> (DA): Prone to jamming (Jams on a roll of "1" on the Shooting die; Repair roll to fix takes two actions, one with a raise)</li>
</ul>
<div>
[<b>Pistol Chart</b>]:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-0nR5t72OLvk/VlO9IMFCUCI/AAAAAAAAAww/HxmIIPAtFAc/s1600/SW_HN3_Pistols.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="203" src="http://1.bp.blogspot.com/-0nR5t72OLvk/VlO9IMFCUCI/AAAAAAAAAww/HxmIIPAtFAc/s400/SW_HN3_Pistols.jpg" width="400" /></a></div>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-60162604161092468812015-11-15T20:50:00.001-05:002015-11-15T23:45:04.126-05:00[Hellhole Number 3] Wasteland Ravagers (Part 1)<b><span style="font-size: large;">Wasteland Ravager (Warrior)</span></b><br />
<br />
<a href="http://3.bp.blogspot.com/-3n2uwWLsC18/Vkk12gyV__I/AAAAAAAAAt8/NXyu2bF0IHc/s1600/cb82ba2cfd61e21ece9619c7721d8cd3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://3.bp.blogspot.com/-3n2uwWLsC18/Vkk12gyV__I/AAAAAAAAAt8/NXyu2bF0IHc/s200/cb82ba2cfd61e21ece9619c7721d8cd3.jpg" width="133" /></a><i>Most Ravagers are just a little off kilter, raging their way through the wasteland and the fringes, attacking anything or anyone they see as easy prey. They arm themselves with easily built and maintained weapons and body armor. But don't mistake their simplicity for stupidity -- the can be quite cunning and adaptable. And don't let the low Smarts score fool you, either. It simply reflects the fact that most Ravager Warriors are in a near constant state of confusion and distraction due to stress induced paranoia, fatigue, and mental instability. Indeed, most Ravagers are a curious blend of the inbred, the mentally ill, addicts, and indoctrinated man-children that tend to lash out when pressed into fight-or-flight scenarios. But they also are canny and smart enough to prize useful and well developed skills. In short, they are not mindless, and can recognize value (and danger) when they see it. They are pragmatists who have learned that they don't fit well in "civilized" society, but know the world is a dangerous place and so have banded together for a better chance at survival. Rarely alone, they tend to travel in packs of anywhere from 6-12 individuals, with many more in their enclaves and oft-times roving communities. </i><br />
<br />
<b>Attributes</b>: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8<br />
<br />
<b>Skills</b>: Fighting d8, Intimidation d6, Shooting d6, Notice d6, Stealth d4, Survival d4, Throwing d6<br />
<br />
<b>Pace</b>: 6+1d6, <b>Parry</b>: 6, <b>Toughness</b>: 8 (2)<br />
<br />
<b>Special Abilities</b>:<br />
<ul>
<li><b>Body Armor</b>: Ravager Warriors wear cobbled together body armor that provides +2 Armor</li>
<li><b>Tweaked Out</b>: Ravager Warriors have the Berserk Edge</li>
</ul>
<b>Gear</b>:<br />
Melee Weapon (Str+d8), Shotgun (As 12 Gauge, with Slugs)<br />
<br />
<b>Alternate Types</b>:<br />
<ul>
<li><b>Ranger</b>: Improve Survival and Stealth to d8, Add Athletics and Tracking d6, Add Survival Knife</li>
<li><b>Driver</b>: Improve Driving to d8, Add Repair d6, Remove Berserk Edge, Replace Shotgun with Sawed-Off Shotgun (12 Gauge, Buckshot)</li>
<li><b>Gunner</b>: Improve Shooting to d8, Add Steady Hands Edge</li>
<li><b>Brute</b>: Increase Strength to d10, Improve Fighting to d10, Add Brawny and Sweep Edges, Replace Melee Weapon with Great Axe</li>
</ul>
----<br />
<b>Ravager Assault Buggy</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-3HuvMqJniq8/Vkk2Wd3vkdI/AAAAAAAAAuE/HDVqCphUEpY/s1600/c3525d9f93e90832d7dfb6b9756d717c.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="150" src="http://3.bp.blogspot.com/-3HuvMqJniq8/Vkk2Wd3vkdI/AAAAAAAAAuE/HDVqCphUEpY/s200/c3525d9f93e90832d7dfb6b9756d717c.jpg" width="200" /></a></div>
A light, armored, and structurally reinforced vehicle that is little more than a large dune buggy covered in bolted on plates of armor. The front of the vehicle has two seats, with a third seat in the rear. Armor is heavier toward the front of the buggy, and metal spikes are sometimes mounted to do additional damage when ramming. The back is comparably less armored and often is partially open. The buggy's structure also is configured with mounting rails on the rear top of the vehicle (above the rear seat) facing both front and back so a weapon can be mounted to fire at either forward or rear 180 degree arcs. <br />
<br />
<b>Size </b>3, <b>Acc/TS</b> 15/30, <b>Toughness </b>15 (F3/S2/R1), <b>Crew </b>1+2, <b>Cost </b>C$20K<br />
<b>Notes</b>: Four Wheel Drive<br />
<b>Weapons</b>:<br />
Harpoon Mount or Light Machine Gun (treat as Browning M2 from SWD).Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-66014321397255108612015-11-11T22:04:00.001-05:002015-11-29T10:59:11.972-05:00[Hellhole Number 3] Thomas "Ripper" Yukan<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-6N13WxC2b0M/VkP--N6X9II/AAAAAAAAAsk/EBDnO2J9vJk/s1600/ripper1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="196" src="http://2.bp.blogspot.com/-6N13WxC2b0M/VkP--N6X9II/AAAAAAAAAsk/EBDnO2J9vJk/s200/ripper1.jpg" width="200" /></a></div>
<i>Tom Yukan, aka "Ripper", is an accomplished field medic who has offered his services to many organizations on the fringes of the wasteland, most recently the unified militia of Basin City. Despite a charming demeanor and disaffected attitude, Ripper has made a few enemies, especially among the regional warlords. None are sure if his troubles stem from genuine 'misunderstandings' or the fruits of his amorous reputation with the ladies. Regardless, the last time one such warlord got hold of Tom, the medic barely escaped with his life. To this day he has several scars, a pinned together hip, and a permanent limp as a reminder.</i><br />
<br />
<span style="font-size: large;"><b>Thomas "Ripper" Yukan</b></span><br />
<br />
Human Male Combat Medic - Seasoned (35XP)<br />
<br />
<b>Attributes: </b><br />
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8*<br />
<br />
<b>Charisma</b>: +2, <b>Pace</b>: 4+1d4", <b>Parry</b>: 5, <b>Toughness</b>: 8/10 (6 Base, +2/4 Armor), <b>Strain</b>: 3<br />
<br />
<b>Skills</b>:
Athletics d4, Fighting d6, Investigation d4, Knowledge (Biosciences) d6, Knowledge (Local) d4, Medical d10, Notice d6, Persuasion d4, Shooting (Small Arms) d6, Stealth d4, Survival d6, Taunt d4<br />
<br />
<b>Cyberware</b>: Attribute Increase (*Vigor; Strain 2), Filters (Strain 1)<br />
<br />
<b>Edges</b>: Charismatic, Combat Reflexes, Connections (Basin City Militia), Healer
<br />
<br />
<b>Hindrances</b>: Amorous (Minor), Enemy (Minor; Local Warlord), Lame (Major)<br />
<br />
<b>Gear</b>: Armored Duster (Kevlar Armor +2/+4), Medium Machine Pistol (12/24/48, RoF4, 2d6, AP1), Survival Knife (Str+d4), Backpack, Medi-Scanner, Medi-Gel (x4), Surgical Tools, Binoculars, 97 Rounds Medium Pistol Ammo, 220 Credits<br />
<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com2tag:blogger.com,1999:blog-36624329.post-9507872265594818432015-11-10T21:14:00.002-05:002015-11-15T18:34:28.912-05:00[Hellhole Number 3] Babyface Worms<b><span style="font-size: large;">Babyface Worm</span></b><br />
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<a href="http://3.bp.blogspot.com/-rNIaAk2jkno/VkKkAAkCMSI/AAAAAAAAAsQ/2DruFRDtLTI/s1600/20151109_193006.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="187" src="http://3.bp.blogspot.com/-rNIaAk2jkno/VkKkAAkCMSI/AAAAAAAAAsQ/2DruFRDtLTI/s200/20151109_193006.jpg" width="200" /></a><i>The Babyface Worm is named for both its long body and for the vaguely human-like face with a perpetually infantile expression. In truth, however, the apparent face is just a contortion of the skin which folds until the creature's spiny mandibles are extended. Additionally, the name worm is a bit of a misnomer, as the creature has rows of small arms on either side of its long body. The beast prefers to strike its prey quickly, attacking and retreating, preferably grabbing its victim and skittering back to its lair. Overlapping plates of chitinous armor provide the creature ample defense, and it has been known to use its armored mass to attempt to stun larger prey before attempting to devour it. These creatures tend to be solitary except when mating, and can be found mostly in shadowy ruins and caves which are littered with the bones of the dead and other indigestibles. </i><br />
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<b>Attributes</b>: Agility d6, Smarts d6(A), Spirit d8, Strength d12+2, Vigor d8<br />
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<b>Skills</b>: Fighting d6, Climbing d10, Notice d6, Stealth d6<br />
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<b>Pace:</b> 8, <b>Parry: </b>5, <b>Toughness: </b>14 (4)<br />
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<b>Special Abilities</b>:<br />
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<li><b>Acidic Bite</b>: Str+d4; Acid Trapping (Corrosion)</li>
<li><b>Armor +4</b>: Heavy, Chitinous Hide</li>
<li><b>Large</b>: Attackers add +2 to their attack rolls when attacking a Babyface Worm due to its large size. </li>
<li><b>Low Light Vision</b>: Ignores penalties for dim or dark lighting in all but absolute darkness. </li>
<li><b>Size +4</b>: A Babyface Worm can grow to a length of 30 feet a width of over four feet across. </li>
<li><b>Slam</b>: Str+d6, non-lethal damage</li>
<li><b>Weakness (Cold)</b>: If affected by anything with the “Cold” trapping, a Babyface Worm must make a successful Vigor roll or be Fatigued; it may be Incapacitated but not killed in this way. If Shaken by an attack with the “Cold” trapping, all attempts to recover are made at -2.</li>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-33096813592055275112015-11-09T17:03:00.002-05:002015-11-09T17:07:40.008-05:00[Hellhole Number 3] Drunk Troy<br />
<a href="http://4.bp.blogspot.com/-ktmL2Z16leg/VkEWpsNpO1I/AAAAAAAAAr8/C7mUPS9CuqQ/s1600/images.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://4.bp.blogspot.com/-ktmL2Z16leg/VkEWpsNpO1I/AAAAAAAAAr8/C7mUPS9CuqQ/s200/images.png" width="178" /></a><i>Drunk Troy is gluttonously overweight, inappropriately crass, and prone to holding grudges, but we don't hold it against him since he's likely been drunk for days. Troy's a mainstay at the local waystations, wandering in from the fringes of the wastes whenever he's bored and needs some quick cash. Good with his fists, Troy is quick to use them, especially if slighted, though any restraint seems to go out the window if seriously pushed. Aside from root-alcohols (or "Yam Juice" as he calls them), the sight of his own blood is the only thing that will make him black out. And woe to anyone near him when he does. </i><br />
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<b><span style="font-size: large;">Drunk Troy </span></b><br />
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Human Male Brawler - Novice ( 15 xp)<br />
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<b>Attributes</b>:<br />
Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8<br />
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Charisma: 0, Pace: 5+1d4", Parry: 6, Toughness: 8 (6 Base, +1 Obese, +1 Armor)<br />
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<b>Skills</b>:<br />
Athletics d4, Fighting d8, Intimidation d4, Lockpicking d4, Medical d4, Notice d6, Shooting (Small Arms) d6, Streetwise d6, Survival d4, Throwing d6<br />
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<b>Edges</b>: Berserk, Brawler, Martial Artist<br />
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<b>Hindrances</b>: Habit (Major: Alcoholism), Obese (Minor), Vengeful (Minor)<br />
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<b>Gear</b>: Stone-Garuda "Talon" Heavy Pistol (15/30/60, ROF 1, 2d8+1, AP 1), 36 Bullets, Leather Clothing (Armor +1), Backpack, 4 Bottles of "Grim Jim Daniel's" Whiskey, Water Can, Glowsticks (x4), Med Gel (x2), 81 CreditsNevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-49884795317928701232015-11-08T19:29:00.002-05:002015-11-11T22:18:53.387-05:00[Hellhole Number 3] Post One - A New Beginning of SortsBeen running a post apocalyptic sci-fi game for the past few weeks which includes some players new to the Savage Worlds system. So far it has been a blast, and a very welcome change from the Pathfinder game we tried playing. I hope to post some campaign materials in the near future, including characters, npcs, new gear, vehicles, world information, and house rules. We've kept it MUCH simpler than I did when I ran my Future Perfect game, using the SWD book along with a few things from the Science Fiction Companion, Interface Zero, and oddly enough, Lankhmar (which, by the way, is <i>excellent</i>). <br />
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Currently, we are calling the campaign <b>Hellhole Number 3</b>. It takes place on a planet far from Earth, 58 years after a massive war between Humans and an alien race left both sides weary and haggard. When the war ended, only key personnel were removed from the planet and the remainder were left behind. Starships crash-landed on the world in the wake of the cease fire, abandoning people from both races. What remains is a war ravaged hellhole on which the generation that followed after the war's end have struggled to survive. Envisioned as an odd mix of video games like Fallout and Borderlands and movies such as Hardware and the Mad Max series coupled with an ever-present theme of diminishing resources, its proven to offer something fun for all of us. <br />
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Currently, the party mix consists of:<br />
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<ul>
<li>"<b>Fidgit</b>" - Human Scavenger (High technical skills, Weird Science)</li>
<li>"<b>Blaze</b>" - Human Driver (Great driving skills, Ace, good with ranged weapons)</li>
<li>"<b>Niko</b>" - Human "Meat Popsicle" (Soldier, thawed from Interstellar Cryofreeze 40 years after the war ended)</li>
<li>"<b>M.A.D. 2</b>" - Android (Medical droid from the war, gone a little off kilter from neglect and disrepair)</li>
<li>"<b>Drunk Troy</b>" - Human Brawler (NPC)</li>
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Photo's shown below are from the first few sessions:</div>
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Giant rats have gotten into the sub-basement of a flooded wasteland waystation!<br />
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They track the source of the infestation to a network of access corridors that once connected several military outposts.<br />
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A salvage and recovery job takes them deep into the wastelands, but some other folks have eyes for the same prize. <br />
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Down a steep crater, a dangerous beast has made its lair in the bowels of an old military base. But the structure is far more intact than anticipated, with a computer console they manage to get working -- only to learn some things that maybe they were better off not knowing. <br />
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<br />Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com2tag:blogger.com,1999:blog-36624329.post-51977634343206507572015-04-24T19:54:00.000-04:002015-04-24T19:54:16.617-04:00New Stuff!The Savage geek in me is going crazy! CRAZY! I'm so excited about some new and upcoming products. <div>
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If you haven't heard already, Palladium's classic RIFTS rpg is getting the savage treatment! I was never a huge fan of the Palladium system, but the world itself has always been pretty interesting. I don't know if they are just doing the core book, creating new material, or converting old splat books, but I'll just be happy to have savage Juicers and Glitterboys. </div>
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Next is the new kickstarter from Gun Metal Games, the great folks who brought us Interface Zero. It's called <a href="https://www.kickstarter.com/projects/821979583/codex-infernus-the-savage-guide-to-hell" target="_blank">Codex Infernus: The Savage Guide to Hell</a>. Yeah, that's right, they are making a savage sourcebook for using a hell dimension! Fire and brimstoney fun for everyone! They have some pretty cool hooks for it, such as a new rules for demonic races, immortals, corruption, pacts, and even a vancian magic system (think D&D). Check it out. I've already made my pledge at the <i>Hell Priest</i> level. </div>
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<a href="http://2.bp.blogspot.com/-V8zBc7xNSrA/VTrW2PFaoGI/AAAAAAAAAns/fBn4qra35Fc/s1600/Lankhmar_City_of_Thieves.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Lankhmar Cover" border="0" src="http://2.bp.blogspot.com/-V8zBc7xNSrA/VTrW2PFaoGI/AAAAAAAAAns/fBn4qra35Fc/s1600/Lankhmar_City_of_Thieves.jpg" height="200" title="" width="130" /></a>Perhaps I am most excited about Pinnacle releasing <a href="https://www.peginc.com/store/lankhmar-city-of-thieves-pdf/" target="_blank">Lankhmar: City of Thieves</a>! Yep, a new take on an old classic. I've always loved Lankhmar as a setting, and I'm certain that Pinnacle will treat it well. I can't wait for the print edition to come out, nor have I downloaded the PDF but I am thinking about putting in a pre-order for the book so I can snag it. </div>
Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-1506229949336087642013-09-21T05:15:00.001-04:002013-09-21T05:45:22.121-04:00[Savage Fantasy] Character SheetNone of us in my play group are particularly happy with the official SWD character sheet, so I decided to make one up myself. Right now, I only have page one completed; page two is about half done, but I wanted page 1 available for this afternoon's game session. It's a heavily stylized sheet designed for fantasy games and I tried to keep it as generic as possible. I left skills blank so I wouldn't need to deal with house ruled skill additions or omissions, and I've taken ammo tracking off the sheet. The latter was kind of a cool feature when playing Deadlands, but seems wasted for most other games. The second page will have space for equipment, powers, character notes, and more. <br />
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The image is supposed to be a JPG at 8.5"x11" and 300 DPI, but Blogger is reducing the image size. I'll try fixing it and possibly reposting it over on Google+. I have a PDF available, but I opted not to post it since the file is 10x the size of the JPG.Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-11453497284546321682013-08-26T17:33:00.001-04:002013-08-26T17:33:22.869-04:00[Review] Milecastle 42Silver Gryphon Games released Milecastle 42 a little while back, and once again, they were kind enough to send me a copy to review. Well folks, this one is a sandbox style adventure that promises a ton of action for both combat monkeys and problem solvers. If you are interested in Milecastle 42, you can find it <a href="http://beautifulbrains.rpgnow.com/product/118028/Milecastle-42-%28Savage-Worlds%29?affiliate_id=25759" target="_blank">here</a>.<br />
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<b>Summary </b>(Spoilers!):<br />
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Romans, an undead horde, and absolutely no room for failure sums up Milecastle 42, a sandbox style adventure from Silver Gryphon Games. The adventure itself opens with a brief back story that explains the setting and explains who the characters are and why they are present. It also notes that this adventure is supposed to be a sandbox and explains what that means. Characters are partially pre-generated, providing what the writer feels are essential skills and abilities, and leaving a little wiggle room for the player to customize it. It's too bad this adventure was released before Pinnacle's own Weird Wars Rome setting, because it would have been nice to see how a person's own established characters could be "hooked" into Milecastle 42. Regardless, it all begins with the player characters as Roman Legionnaires sent to investigate the lighting of a warning fire at a nearby border fortress designed as a bastion again the undead. Unfortunately, the zombies have come in force.<br />
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<b>The Good</b>:<br />
This adventure looks like a ton of fun to play. As a sandbox, its basic setup is to present a core problem and leave it up to the PCs to find the solution. In this case, the problem is a Zombie horde that cannot be allowed to pass through Milecastle 42 and enter the lands of the Empire. The solution, no matter how you go about it, is going to be just brutal. Aside from the core issue and the level of detail provided about the locations in the Milecastle, there are a number of other things I liked. First and foremost, the writer gave us just enough background information about this version of ancient Rome (including a list of names), how to function as a legionnaire, and enough basic knowledge to give the PCs a fighting chance at survival. Second, I've begun to notice that Silver Gryphon Games includes some very well done maps with their adventures. The map of the Milecastle is excellent. Third, the Zombies in this adventure are the infectious kind -- as if it all wasn't bad enough, you may have to cut down your own brother in arms if they take a hit. And lastly, there are some funny parts to this adventure amid all the carnage. My favorite is the random zombie walking around in the latrine. <br />
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<b>The Bad</b>:<br />
There are a few proofreading errors, but nothing to make me dislike this adventure. However, it can make things difficult when some of the calculations for NPC/Beasts aren't correct. The Zombie Goths most notably need to be reviewed for accuracy. Also, it seems this adventure is using a different scale for base Armor values instead of the values in the Savage Worlds: Deluxe rulebook. Chainmail has a value of 3 Armor instead of 2, and Lorica Segmentata has a value of 4. I don't really have a problem with that (indeed, I'm a fan of the 1-5 instead of 1-3 range as well), but it would have been nice if they had pointed out the use of an alternate rule in a sidebar. <br />
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<b>The Ugly</b>:<br />
This adventure is brutal and unforgiving. There is no room for error. Considering the sheer number of opponents, the two enemy wildcards, and the nature of probability when rolling to avoid infection, I would almost expect a total party kill in more cases than not. Because of the difficulty, Milecastle 42 might not be the best choice for all gaming groups. <br />
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<b>Overall (9/10)*</b>:<br />
This looks like a lot of brutal fun, and I could almost call Milecastle 42 the <i>Tomb of Horrors</i> for Savage Worlds. Expect a high body count, but also a few laughs as well. And if, just if, some PC's make it, they deserve their rewards! As an aside, I'll probably end up adapting this adventure to my own Savage fantasy campaign, though it may have to be toned down a little or my campaign could grind to a sudden, bloody halt. <br />
Content: 5/5<br />
Presentation: 4/5<br />
Rules: 4/5<br />
*Fun Factor: 5/5 only if your group likes a challengeNevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-4789325479080061282013-08-17T22:16:00.002-04:002013-08-17T22:16:25.153-04:00Savage Fantasy Game Pics<div style="text-align: justify;">
Had another session of our Savage Fantasy game this evening. I think we had a lot of fun, especially since we got to play a few combats with a variety of terrain effects and levels in this session. Bloated frog-men were setting ambushes and swimming to and from different pools of water, while the heroes themselves were attempting to draw attacks to toward the party's "tank" and looking for high ground and clean lines of fire for ranged attacks. Of course, everything went to hell when the tank decided to leap into the water after a trio of these frog-men, only to find three more waiting for him and ready to pull him into the depths. </div>
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"I'm jumping in!" became the buzz phrase of the night. </div>
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After he nearly drown, the rest of the heroes and he manage to fight off waves of these foul beasts. The climax was finding the matron of these creatures -- a massively corpulent female laying clutches of eggs -- and their shaman leader -- a heavily scarred male who, alongside his bodyguards, chased back the heroes and nearly killed them. Fortunately, the PCs rallied and though bloodied and battered won the day. </div>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-80997261811153439022013-08-05T11:14:00.000-04:002013-08-07T21:51:06.921-04:00[Review] Djinn of the DeepSilver Gryphon Games just released a new adventure for Savage Worlds (and, perhaps more importantly, for Shark Week!), and were kind enough to send me a copy for review! I hope they still like me when I'm done, since I've a few things both good and bad to say about this adventure. If you are interested in Djinn of the Deep, you can buy it <a href="http://beautifulbrains.rpgnow.com/product/117616/The-Djinn-of-the-Deep-%28Savage-Worlds%29?affiliate_id=25759" target="_blank">here</a>.<br />
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<a href="http://beautifulbrains.rpgnow.com/images/750/117616.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://beautifulbrains.rpgnow.com/images/750/117616.jpg" width="247" /></a><b>Summary (Spoiler Alert</b>):</div>
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Djinn of the Deep is a pulp action yarn of the purest type, designed for fast play and over the top action, complete with wild locations and encounters. It is ideally suited for use as a convention adventure or pick up game, and should be playable in one long session. The Player Characters are all pirates in the 1920s (with rules on how to generate and customize them), who find themselves caught in a grand adventure. <br />
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It all begins after hearing rumors of disappearing pirates. Despite the local chatter, the PCs and their captain hit the seas to raid what appears to be a poorly defended research vessel. Unfortunately, not everything is as it seems, and upon attacking the much larger vessel it becomes clear that several trained soldiers are on board. After fighting through a boarding attack (and possibly getting somewhat involved in the research vessel's crew's own internal politics), and nearly winning the day all suddenly is lost. As a wildly enthusiastic scientist bursts above deck screaming loudly that hes found all hes been searching for, a gigantic shark is spotted a short distance away, and is closing rapidly. Even as the scientist rants and raves about how his precious Megalodon is getting closer and closer, it soon becomes evident that the man is not wholly correct. The Shark is actually a huge shark-shaped submarine which thrusts itself out of the water and onto the research vessel. Shark armored soldiers march out of the vessel and begin attacking, subduing almost everyone and bringing them as captives onto the Shark submarine. <br />
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Everyone awakens as the dinner guests of the Shark Submarine's Captain. He welcomes them on board the Leviathan as he calls it, and explains that he and his crew hunt down pirates. Those who can be redeemed are set free or even allowed to join the crew. The adventure sort of assumes that the PCs will join his crew, albeit for only a short time. Of course, nothing is easy. As the Leviathan travels observant PCs can note several great white sharks fleeing the area. Soon after, crewmen detect something easily as big as the Leviathan closing fast. It's a real Megalodon, and it doesn't want interlopers in its territory. Critically damaging the submarine, the Megalodon attacks the PCs and surviving crew who have to flee using the shark suits. The Megalodon must be killed or driven off before the PCs can reach the surface and, hopefully, one of their ships. </div>
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<b>The Good</b>:</div>
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Djinn of the Deep is just pure, pulpy good fun. It's a great story with plenty of opportunities for fighting, problem solving, and just plan showing off. The partially pregenerated pirate characters make setup for a one-shot or a convention game very quick and easy. The GM tips are a nice addition, giving ways to keep the feel of the pulp genre and make the adventure more engrossing. Lastly, the maps are downright gorgeous, easily some of the best I've seen in a short adventure like this one. </div>
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<b>The Bad</b>:</div>
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The adventure seems like it can get kind of rail-roady. There is a definite ideal progression to the adventure, but fortunately, that progression is damn fun. Also, you can tell that this adventure was sort of rushed to completion since there are numerous typos and editing errors left over from converting it from Silver Gryphon Games' other game system. Most of these proofreading and editing errors are easily figured out and don't much affect the adventure itself. </div>
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Less easy, however, are a few points in the adventure where exactly what happens is kind of muddled and unclear. First is the subplot involving Jack Morgan and the Professor (the one want to make sure the other does not survive so he can claim an insurance payout) -- it's an interesting dynamic that could be fun to explore if given the opportunity, but can never really be addressed because of the action that follows. Secondly, when the Leviathan's Captain offers to let people join his crew, he states that he only has room for thirty crewmen. He then forces them all to fight among themselves for the positions. However, as far as I can tell, the adventure never states how many crew slots are vacant, so theoretically the adventure could grind to a halt because the PCs fight not only any NPCs, but kill each other down to the last man. Thirdly, the adventure assumes that its easy for the PCs to find the ship after dealing with the Megalodon -- which should not be the case if the Leviathan was ever moving at all. All of these problems are easily corrected.</div>
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Perhaps must frustrating are how some of the rules and stats are applied in this adventure. For no stated reason, most of the NPCs have been given the Hardy ability and I think there may be some typos in the stat blocks. The Megalodon has a ridiculous d12+4 Fighting skill, placing it beyond even the greatest skill levels, apparently only to beef it up so that its -4 Parry penalty due to size is negated and so that it can swallow its prey whole more often than simply biting them. Another issue with the Megalodon is that the writer of the adventure seemed to forget that Savage Worlds is not a hit point system. Characters swallowed whole can try to "cut through" it, but doing so ignores the Megalodon's traits entirely, instead requiring a total of 75 points of damage (actually there is a typo that says "75 5otal"), does not allow any raises to count, and pretends the wound system does not exist.</div>
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<b>The Ugly</b>:</div>
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Aside from the Megalodon? I found that the side notes in Djinn of the Deep can be difficult to read. The darkness of the background plus the background drawing sometimes makes the text muddled and hard to discern. </div>
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<b>Overall [7/10]:</b></div>
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Criticisms aside, I think Djinn of the Deep can be an incredibly entertaining adventure. I'm fond of the setting and love the core storyline -- How can you go wrong with pirates, submarines, and giant sharks? Most of the flaws can be overcome simply with a little GM preparation to fill in the blanks or flesh out those things the author overlooked. A few things - most notably the Megalodon - are a bit more troubling. I'd rather see the whole beast, and by extension, the final encounter, retooled to better fit with the mechanics Savage Worlds already has in place. Perhaps I'll post my own version of the Megalodon here on this blog. That aside, Djinn of the Deep is everything good pulp should be. </div>
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Content: 4/5</div>
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Presentation: 3/5</div>
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Rules: 2/5</div>
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Fun Factor: 5/5</div>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-12037663237384688012013-07-06T15:58:00.000-04:002013-07-06T15:58:18.779-04:00[Fantasy] Spearman<b>Dravis Kole, Mercenary Spearman (WC)</b><br />
<b>Gender</b>: Male<br />
<b>Race</b>: Human<br />
<b>Rank</b>: Seasoned (20XP)<br />
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<b>Attributes</b>:<br />
Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6<br />
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<b>Derived Characteristics</b>:<br />
Pace: 6+1d6"<br />
Charisma: +0<br />
Parry: 10 (Base 7 + Spear + Acrobat + Block)<br />
Toughness: 7 (Base 5 + Scale Armor [+2])<br />
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<b>Skills</b>:<br />
Climbing d6, Fighting d10, Notice d6, Persuasion d6, Stealth d10, Throwing d6<br />
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<b>Edges</b>:<br />
Acrobat, First Strike, Assassin, Block<br />
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<b>Hindrances</b>:<br />
Vow (m; Mercenary Code), Stubborn (m), Vengeful (M)<br />
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<b>Gear</b>:<br />
Scale Armor w/ Coif (2 Armor)<br />
Spear (2d6, Reach 1, Parry +1)<br />
Rapier (d6+d4, Parry +1)<br />
Travelers GearNevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0tag:blogger.com,1999:blog-36624329.post-28612896650189767762013-05-17T19:03:00.002-04:002013-05-17T19:05:19.043-04:00[Fantasy] Terrell "War Horce" Polarmug<br />
<i>This is the first of the characters from my new Savage Fantasy game. The player who built him seems very happy with him, though I admit that I'd make a few adjustments if the character was mine. Still, the build makes for a very combat focused brute. He can dish out some solid attacks and good damage, and with his high Toughness and Armor value, he's able to take a few hits as well. Plus, he's illiterate and dumb as a stump -- which I must admit is always kind of fun to play. A nice twist I think is the Arcane Resistance -- an Edge that can really give a bad day to an adversarial wizard. </i><br />
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<b>Terrel "Warr Horce" Polarmug (WC)</b><br />
<b>Gender</b>: Male<br />
<b>Race</b>: Human<br />
<b>Rank</b>: Seasoned (20XP)<br />
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<b>Attributes</b>:<br />
Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d8<br />
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<b>Derived Characteristics</b>:<br />
Pace: 6+1d6"<br />
Charisma: -3<br />
Parry: 6 (Base 7, Maul [-1]])<br />
Toughness: 10 (Base 6, Brawny [+1], Plate Armor [+3])<br />
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<b>Skills</b>:<br />
Athletics d4, Fighting d10 (+1), Healing d4, Intimidate d6, Notice d6, Riding d4, Survival d4<br />
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<b>Edges</b>:<br />
Arcane Resistant, Brawny, Frenzy, Sweep, Trademark Weapon (Maul)<br />
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<b>Hindrances</b>:<br />
One Eye ("At least its not in the middle of my forehead!")<br />
Ugly ("I wasn't born this purdy. I had to work at it!")<br />
Illiterate ("I cant reed or rite.")<br />
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<b>Gear</b>:<br />
Plate Armor w/ Helmet (3 Armor)<br />Maul<br />"Back Alley Dagger" - Magical (d4+1 Damage, +3 Fighting)<br />Potion of Detect Magic (5PP worth of Detect Arcana)<ul>
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Nevereverendhttp://www.blogger.com/profile/06992175938395800910noreply@blogger.com0