Weapon |
Damage
|
Weight
|
Cost
|
Quality
|
Notes |
Baton |
Str+d4
|
1
|
10
|
N
|
|
Clawz |
Str+d4
|
.5
|
50
|
N
|
Climbing +1; Reduced fine manipulation results in a -1 penalty to applicable Skill rolls when Clawz are affixed. A Character using Claws is considered to be an Unarmed Defender. |
Forearm Blade |
Str+d4
|
2
|
100
|
N
|
Parry +1 |
Knocker |
Str+d4+2
|
1
|
50
|
N
|
|
Microfilament Whip |
2d6
|
1
|
450
|
H
|
AP 4; Parry -1; Reach 1; If Attack Die (and Wild Die) comes up 1, then hits user instead. |
Polyglass Knife |
Str+d4+1
|
1
|
75
|
N
|
AP 2; Can Be Thrown |
Polyglass Survival Knife |
Str+d4+1
|
1
|
85
|
N
|
AP 2; Survival +1; Cannot Be Thrown |
Power Glaive |
Str+d8+2
|
8
|
1000
|
H
|
2H; Reach 1; On a Raise when Attacking, Target must Make a Vigor roll or be Shaken. This is determined before any Damage is dealt by the Glaive itself. |
Power Staff |
Str+4+2
|
3
|
650
|
H
|
2H; Reach 1; On a Raise when Attacking, Target must Make a Vigor roll or be Shaken. This is determined before any Damage is dealt by the Staff itself. |
Stun Baton |
Stun
|
1
|
100
|
N
|
On a Hit, Character must make a Vigor Roll or be Shaken. If a Raise is made on the attack roll, the Vigor roll is made at -2. A Character wielding a Stun Baton is considered to be an Unarmed Defender |
Stun Sword |
Stun
|
2
|
175
|
N
|
On a Hit, Character must make a Vigor Roll or be Shaken. If a Raise is made on the attack roll, the Vigor roll is made at -2. |
Sword, Duelist's Blade |
Str+d4
|
2
|
175
|
H
|
AP 2, Parry +1 |
Sword, Kokoran |
Str+d6+2
|
4
|
750
|
H
|
AP 2, Biometal |
Sword, Polyglass |
Str+d6+1
|
5
|
350
|
N
|
AP 2 |
Sword, Regular and Short |
See Savage
Worlds Rulebook
|
Baton: A billy club, cudgel, or similar small, one handed bludgeoning implement.
Clawz: Modified “brass knuckles”
that fit over a user's hands, but also provide three small claws that
extend down from between wielder's fingers. These small claws
impair, but do not wholly impede, a character's ability to engage in
activities requiring fine manipulation (such as Surgery, Lockpicking,
Electrical Repairs, Etc), resulting in a -1 penalty to applicable
trait rolls.
Forearm Blade: Lightly armored
vambraces with one or more sharp blades on the outside of the
forearm.
Knocker: A heavy glove, similar to a
Cestus, that uses a small, implanted power cell to release an added
jolt of force upon impact. The power cells can be drained or negated
normally, however, unless damaged, they recharge themselves from the
simple actions of being moved around.
Microfilament Whip: A monomolecular
wire whip, lightly weighted at one end and affixed to a handle at the
other. The whip itself is so fine that it can cut through flesh an
most soft armors almost effortlessly.
Polyglass Knife: A knife made from
polycarbonate glass, designed to be strong, light, and extremely
sharp. The cutting edge of a polyglass blade is razor sharp. This
knife may be thrown.
Polyglass Survival Knife: A polyglass
knife whose throwing balance has been sacrificed in order to be
functional as a multipurpose tool with room for the storage of tiny
objects (usually survival gear). This knife grants a bonus of +1 to
Survival skill rolls.
Power Glaive: A charged, heavy bladed
polearm that uses the same type of power cell as a Knocker to not
only provide extra force, but which may release enough added energy
that scramble a person's motor control (may Stun target on a Raise).
Power Staff: A Knocker on a stick, the
Power Staff forgoes the blade component of the Power Glaive but
retains the charge and capacity to stun its target.
Stun Baton: A small, hand held rod that
releases a charge that scrambles a target's motor control. A
Character using a Stun Baton still is considered an unarmed defended
in combat.
Stun Sword: A larger Stun Baton, the
Stun Sword is about two and a half to three feet in length with a
light, whippy striking area that releases a charge that scrambles a
target's motor control.
Sword, Duelists Blade: A thin, light,
and flexible metal sword, the Duelist's Blade is designed for quick
strikes and maneuverability. These weapons often resemble thin
swords of various types, most often the Rapier, Jian, or lighter
Sabres, and are nearly as sharp as Polyglass.
Sword, Kokoran: Made from liquid
biometal, the Kokoran sword literally forms itself when needed.
These swords are lighter than conventional metals, and often take the
shape of Katanas, Daos, Kukri, and similar larger, single edged
swords.
Sword, Polyglass: A shorter blade than
the Duelist's Blade, it tends to be much thicker and heavier. Larger
polyglass swords are rare since they are prone to breakage if they
get much larger than two to two and a half feet.
Sword, Regular and Short: Many styles
of metal swords can be found within marketplaces with ease and should be
treated as per the SW rules.