Showing posts with label Wizard. Show all posts
Showing posts with label Wizard. Show all posts

Wednesday, December 14, 2011

Firenzo the Fat



[This is a character built for possible inclusion in someone's Maptool based Fantasy game.  Still not knowing what the guidelines are, I went for a novice Wizard  that I thought could be fun to play.  He's more of a summoner type, I'm thinking, with trappings for his spells being summoned beings and forces and energies.  I also wanted a character that, if needed, could throw down in a fight.  Sure, he'd get trounced by a dedicated warrior, but at least Firenzo won't need to cower behind the rest of the party for fear that a stiff breeze might beat the snot out of him.]


Background:

In his youth, Firenzo was a canny but otherwise unremarkable child who lived with his father, a poor bookseller, who managed another man's shoppe. His days were spent reading old books of lore, especially of a magical sort, which piqued his curiousity and engaged his mind's eye with a constant sense of wonder.  When a young man of barely fifteen, his father died, and without any other options, Firenzo became a Belish soldier assigned to work as a city guard in Wroat.  For years he worked diligently keeping the peace and investigating petty crimes.  He enjoyed the routine, the constant training, and the knowledge that he was a representative of his community and sworn to protect its people.  Firenzo found comfort in a belief that despite all the problems in the world, if you acquit yourself well to others, then generally, they do the same to you.  Unfortunately, Firenzo was also quite naive.  


In the course of doing his job, he learned the hard way that the world is often a very harsh and unforgiving place.  Being an honest guard lead him to be given less and less desirable posts that were more demanding on his time.  Though in his heart, Firenzo still believed that honorable accord was of highest virtue, he grew ever more aware that his beliefs were hindering him socially and professionally.  When off duty, he turned to food and drink instead of training, enjoying his meals to such excess that his once fit and muscular form became softer, flabby, and weak from inactivity.  Firenzo grew more and more disconnected from his own life as he realized he needed to make a change.  


Suprising everyone who thought he would be just another dull, go-nowhere city guard, he resigned from his post and hired himself out as a bodyguard for a small group of travelers en route from Wroat to Sharn.  The tragedy that followed also marked perhaps the greatest turning point of his life.  Just three days into the journey, the travelers were ambushed.  Raiders descended upon the group, even as two among them turned against their fellows.  The battle was furious, and when all was done, nearly twenty men and elves lay dead.  The two betrayers themselves had fallen, leaving only a shaken Firenzo and an injured old mage to be taken captive by a handful of remaining attackers and held for ransom for nearly a year. 


The Mage was bound tightly to keep him from working his magics and escaping, and Firenzo, while chained, had his hands free in order to help tend to the Mage.  The old Wizard, Arqueviss Quibb by name, was a long time teacher of young spellcasters, and he saw, albeit faintly, that same spark of the gift within Firenzo as among his former students.  Though Firenzo himself was in his early 30s and far from being a young man himself, he was clever enough, disciplined, and willing to work hard.  That spark grew to a flame, and after many long months of secret training when their captors were sleeping or occupied, they seized their moment.  As Firenzo made ready the way for their escape, he did not realize that Arqueviss never intended for the both of them to leave.  The old Mage was dying and wanted one last taste of revenge before his own spark flickered and faded.


Once Firenzo neutralized the first of the guards and started heading from the camp, the old Mage ensorcelled him and compelled him to flee, to run as far as he could until he collapsed.  It was then that Arqueviss Quibb rained hell upon his captors, unleashing a torrent of raw eldritch force that consumed himself and nearly the whole of the raiders camp.  Firenzo was free, and the old man had sacrificed himself to make certain of that fact. It was then that he vowed that never again would he live in bondage nor would he allow others to be forced to do the same.  


In time he made his way to Sharn, alone.  He practices the lessons taught him by Arqueviss every day and takes odd jobs to best continue his studies.  Though he is not a formally trained wizard, he has more than once proved that learning gained from practice and practical demands can be just as effective.  With no family and few friends, Firenzo the Fat spends his free time writing in his journals (e.g. Spellbooks) and finding cheap venues serving plentiful food and drink.  



Firenzo the Fat
Novice Human Male

AG d6, SM d8, SP d6, ST d6, VI d6

Charisma +0
Pace 5"+1d4"
Parry 6
Toughness 6

Hindrances:
Obese (m), Vow (m; to never again be held in bondage to anyone), Code of Honor (M)

Edges:
Arcane Background: Magic (Bolt, Entangle, Summon Ally), Power Points

Skills:
Fighting d6, Investigation d4, KS: Arcana d8, Notice d8, Spellcasting d10, Stealth d4

Gear:
Heavy Robes/Hides (Armor +1)
Spear (ST+d6; +1 Parry; +1 Reach)
Spell Notes and Journal

Magic:
15 Power Points
Spellcasting d10
Bolt, Entangle, Summon Ally

Monday, December 24, 2007

Galloran

Born the only son of village schoolteachers, Galloran was raised with a love of learning. Always bookish and kind of pudgy, he none the less showed a willingness to engage in hard work and daily chores. When the gift of magic manifested, Galloran's parents were ecstatic... until the reality of their situation set in. Too poor to get the boy formal training, they managed to acquire what books and information they could. Through second hand grimoires and the odd lesson gleaned from passers by, Galloran was largely self taught. He furthered his study by traveling where he could, using the resources of other libraries to answer question after question. Even as a young man, Galloran retained his short stature and quickly learned to defend himself against all but the most skilled of bullies. He toughened up immensely, and learned not to be pressured by others who would sway him.

But Galloran developed a bit of a chip on his shoulder. He saw plainly those other magic wielders born to privilege enough to afford more formal training. He noted how much easier their studies became within the constraints of a structured environment. Galloran seethed at their coddled lifestyle and little social cliques.

Perhaps it was just a bad day (though in truth part of Galloran wanted it to happen) when a cluster of these young wizards pushed past him arrogantly. Galloran demanded an apology, but recieved a snide, mocking comment instead. Galloran demanded a wizard's duel. Once the laughter subsided from his peers, the other wizard agreed haughtily.

He simply could have walked away, any offense subsiding in short time. Instead, Galloran forcibly escalated the matter. The dual was fought, and in truth both casters were fairly evenly matched in magical abilities. But Galloran had one advantage -- some measure of experience growing up in the real world. As flurries of eldritch energies were launched and deflected until both caster panted near exhaustion, Galloran did the unexpected. After deflecting a final bolt from his opponent, Galloran closed the distance and struck him hard across the head with walking stick. The young wizard dropped to the ground, unconscious and twitching, even as Galloran laughed and walked away. Magic doesn't solve everything.

In the weeks that have followed since defeating a schooled wizard, Galloran's ego has grown, and so has his own estimation of his abilities. Now Galloran is poised to travel to a new locale, one in which a powerful Magus once had a library of over a hundred volumes. But the journey will be long, and who knows what he will find along the way.

Galloran (WC)

Race: Human
Gender: Male
Rank: Novice

Attributes
Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d8

Skills
Fighting d6, Intimidate d4, Investigate d6, Knowledge(Magic) d8, Notice d6, Persuasion d6, Spellcasting d8

Derived Stats
Pace: 6+1d6
Charisma: 0
Parry: 5
Toughness: 6 (Base 6, Small -1, Armor +1)

Edges
Arcane Background (Magic), Wizard

Powers
Bolt, Deflection, Obscure

Hindrances
Small (M), Quirk - Needlessly attempts to prove his superiority over formally educated wizards (m), Enemy - Rival Wizard that Galloran defeated in a duel (m)

Gear
Leather Armor (Armor +1), Club (Brass Topped Walking Stick; STR+d4), Magical Supplies, Fine Clothing, 240 Coins

Notes
Galloran is a fairly direct wizard build with no real surprises. He's just a basic example of a usable wizard who is capable of surviving from Novice rank, despite his Small hindrance.