Sunday, December 27, 2015
[Hellhole Number 3] Wirelight Setup
After Figit and Troy were captured by Ravagers, they were taken to the outpost known as Wirelight. Niko, Blaze, MAD-2, and, oddly enough, Dick the Scav prepare to mount a rescue.
Tuesday, December 08, 2015
Electric Rats
Electric Rat
They resemble large, short haired rats about a foot and a half in length (not including the tail) with arcs of electricity crackling all around their bodies. They may be encountered individually, or more commonly, in small packs (3-8) or larger colonies (10-40). Electric Rats are surprisingly smart, existing at the cusp between Animal intelligence and true sapience. They will Gang Up on opponents, may use Wild Attack and even employ defensive actions, Agility Tricks, and attempt to Intimidate opponents through growling, posturing, and creative displays of discharged electricity. They are unexpectedly dangerous, not only for their offensive electrical discharges, but for their immediate release of stored energy when critically wounded or killed.
Attributes:
Agility d8, Smarts d8(A), Spirit d6, Strength d4, Vigor d6
Skills:
Fighting d8, Stealth d6, Notice d6, Intimidate d6
Pace: 6; Parry: 6; Toughness: 3
Special Abilities
Armor +1: Thick Skinned
Bite: Electric Rats have sharp teeth and charged saliva, biting for Str+d4 damage
Electricity Resistance: Electric Rats act as if they have 4 points of Armor when affected by Electricity, and add +4 to all Trait rolls when resisting such effects. They are immune to the damage caused by the electrical effects of other Electric Rats.
Living Capacitor: Electric Rats can store massive amounts of electricity to be discharged in a number of ways. The average electric rat has 15 Power Points available for use and regenerates power points as if they had the Rapid Recharge Edge. They use their Fighting skill to determine success and have the following powers with Electricity trappings and the Armor Piercing, Conduction, and Spasm effects (Damage and PP costs already are adjusted):
Small: Electric Rats are small but difficult to hit. Any attack rolls are made at -2 when targeting this creature.
Size -2: Electric Rats are typically about a foot and a half in length.
Stun: Electric Rats disrupt a target's electrical impulses when successfully touching or attacking a target, even if no damage is caused.
They resemble large, short haired rats about a foot and a half in length (not including the tail) with arcs of electricity crackling all around their bodies. They may be encountered individually, or more commonly, in small packs (3-8) or larger colonies (10-40). Electric Rats are surprisingly smart, existing at the cusp between Animal intelligence and true sapience. They will Gang Up on opponents, may use Wild Attack and even employ defensive actions, Agility Tricks, and attempt to Intimidate opponents through growling, posturing, and creative displays of discharged electricity. They are unexpectedly dangerous, not only for their offensive electrical discharges, but for their immediate release of stored energy when critically wounded or killed.
Attributes:
Agility d8, Smarts d8(A), Spirit d6, Strength d4, Vigor d6
Skills:
Fighting d8, Stealth d6, Notice d6, Intimidate d6
Pace: 6; Parry: 6; Toughness: 3
Special Abilities
Armor +1: Thick Skinned
Bite: Electric Rats have sharp teeth and charged saliva, biting for Str+d4 damage
Electricity Resistance: Electric Rats act as if they have 4 points of Armor when affected by Electricity, and add +4 to all Trait rolls when resisting such effects. They are immune to the damage caused by the electrical effects of other Electric Rats.
Living Capacitor: Electric Rats can store massive amounts of electricity to be discharged in a number of ways. The average electric rat has 15 Power Points available for use and regenerates power points as if they had the Rapid Recharge Edge. They use their Fighting skill to determine success and have the following powers with Electricity trappings and the Armor Piercing, Conduction, and Spasm effects (Damage and PP costs already are adjusted):
Bolt (3 Power Points): An electric rat may discharge a SINGLE bolt of electricity at a target. If it hits, the Shock Bolt inflicts 3d4 damage and may ignore up to two points of armor.Quick: Electric Rats have the Quick Edge
Damage Field (5 Power Points): An electric rat may charge up and create a corona of electricity that surrounds their body that causes the normal effects of the Damage Field power (Base damage is 2d4, 2d6 on a raise, and ignores up to two points of Armor)
Blast (Variable Power Points): When an electric rat is incapacitated, there is a chance that it will explode, blasting stored energy in all directions surrounding the electric rat. If an electric rat has sufficient power points available, then one of the following effects occurs without the need for a skill roll:
3+ Power Points: 2d4 damage which ignores up to 2 points of Armor within a Medium Burst Template
6+ Power Points: 3d4 damage which ignores up to 2 points of Armor within a Medium Burst Template
9+ Power Points: 3d4 damage which ignores up to 2 points of Armor within a Large Burst Template
Small: Electric Rats are small but difficult to hit. Any attack rolls are made at -2 when targeting this creature.
Size -2: Electric Rats are typically about a foot and a half in length.
Stun: Electric Rats disrupt a target's electrical impulses when successfully touching or attacking a target, even if no damage is caused.
Monday, December 07, 2015
Books Arrived!
So those books I ordered showed up today, and DAMN! I can't wait to thumb through them. Ok, I thought I'd ordered 14 books, but apparently it was only 13 plus Adventure Deck promo cards.
- Fantasy Companion
- Horror Companion
- 50 Fathoms
- Hell on Earth Reloaded
- Hell on Earth Companion
- Deadlands Noir
- Deadlands Reloaded: Marshal's Handbook
- Deadlands Reloaded: Player's Guide
- Deadlands Reloaded: Coffin Rock
- Deadlands Reloaded: The Flood
- Deadlands Reloaded: Smith & Robards 1880 Catalog
- Deadlands Reloaded: The Last Sons
- Deadlands Reloaded: Ghost Towns
Here's the whole stack! |
The shipping box, next to my size 13 Wide shoe (for scale). |
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