Showing posts with label Freighter. Show all posts
Showing posts with label Freighter. Show all posts

Monday, June 21, 2010

[Future Perfect] Silverlight Freighter

Perhaps the most common bulk freighter handling runs between gated systems in Faction space, the Silverlight has dozens of subtle variations. Some faction governments have their own preferred variations, but the most common designs find use among small and large business ventures alike. With a massive cargo capacity and docking capabilities for its own support craft over long hauls, the Silverlight is simply a classic design with exceptional utilitarian value.





Silverlight, Bulk Heavy Freighter

Manufacture: Generic
Size: Huge
Power: 63
Acc: 75 Top: 450 Handling: -2
FTL: Gate Key (1 Space; 1 Power)
Crew: 30 Hull: 55 (30) (Armor 30)

Ship Systems:
  • Cargo Bay (30 Spaces)
  • Repair Facility (2 Spaces)
  • Ship Launch Bay (2 Small or 1 Medium vessels) (4 Spaces)
  • Exterior Docking Clamps (4) (2 Space; 1 Power; Small or Medium Only)
  • Starship
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8): Piloting d6, Shooting d6, Knowledge (Games) d6, Knowledge (Astrogation) d6, Repair d6, Library Data (Common Knowledge; d6), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
  • Enhanced Crew Facilities
Weapons:
  • (2) Heavy Beam Cannons [3 Spaces, 3 Power]: 100/200/400, 4d10 AP10

Friday, June 18, 2010

[Future Perfect] Freightrunners

Freightrunner is the common term for a light freighter designed to get in and out of somewhere fast. Well armed and often armored, Freightrunners tend to have flexible designs to reflect the needs of quite diverse clientèle. From corporate extractions to local deliveries to quasi-legal smuggling rushes, a Freightrunner has to be one of the most useful vehicles out there. Weapon systems and some specialty functions are easily changed to suit whatever greater purpose the Freightunner may serve. The pair of ships shown below are examples of the more popular vessel's of this type.














AF-21 Assault Freighter

Manufacture
: Ragnarok Arms (Interzone)
Size: Medium, Heavy
Power: 30
Acc: 160 Top: 720 Handling: +0
FTL: Gate Beacon
Crew: 5 Hull: 35 (15) (Armor 15)

Ship Systems:
  • Cargo Bay (4 Spaces)
  • Starship
  • Atmospheric
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Knowledge [Common Starships])
  • Gate Beacon
Weapons:
  • (2) Ragnarok Arms 4-Pack MkII HEX Cannon Arrays [4 Spaces, 8 Power each]: 100/200/400; 5d12+10 AP8; Small Burst Template; RoF1
  • (1) Ragnarok Arms AMCM System (+1 to Rolls; 1 Space)



















FR-07 Ogre

Manufacture
: Collective
Size: Medium, Heavy
Power: 30
Acc: 120 Top: 720 Handling: +0
FTL: Gate Beacon, Collective H-Space Drive
Crew: 5 Hull: 35 (15) (Armor 15)

Ship Systems:
  • Cargo Bay (6 Spaces)
  • Passenger Bay (1 Space)
  • Starship
  • Atmospheric
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Knowledge [Popular Entertainment], Knowledge [Astrogation])
  • Collective H-Space Drive (4 Power, 1 Space)
  • Workshop (Repair Facility) (2 Space)
Weapons:
  • (1) Heavy Beam Cannon [3 Spaces, 3 Power]; 100/200/400, 4d10 AP10
  • (4) Micromissile Packs [1 Space each, 1 Power, 4 Shots per Pack]; 200/400/600; 4d6 AP6; Small Burst Template

Tuesday, October 27, 2009

[Future Perfect] Outrigger Freighter



Outrigger Class Colonial Freighter


Manufacture: Alliance
Size: Huge
Power: 72
Acc: 83 Top: 540 Handling: -2
FTL: Alliance Standard Hyperdrive (16 Power)
Crew: 24 Hull: 58 (33) [Armor 33]

Ship Systems:
  • Starship
  • Atmospheric (Climb: 21)
  • Cargo Pods (8x2 Spaces per Pod; 16 Spaces)
  • Large Cargo Pods (4x4 Spaces per Pod; 16 Spaces)
  • Emergency Medical Bay (3 Spaces)
  • Workshop (Repair Facility) (1 Space)
  • Alliance Advanced Sensors (+2 Notice)
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8):
  • Piloting d6, Shooting d6, Knowledge (Planetary Navigation) d6, Knowledge (Astrogation) d6, Medical d6, Notice d6(+2), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
Weapons:
  • (2) Twilight Gunworks Twin Medium Pulse Cannon Turret (Forward, Turret Mounted) 125/250/500, 3d10 AP8, RoF2 [2 Spaces each, 3 Power each]
  • (2) Predator Medium Torpedo [1 Space each; 1 Power to Fire one or both; Forward Mount] 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (6) Additional Predator Torpedoes [1 Space; 6 Torpedos]
Notes:
The Outrigger is a common sight in Frontier space, as most recent colonial expeditions mounted by the Alliance have used one or more of these ships. Designed to travel alone, or to complement a long range colony train, the Outrigger holds vast amounts of freight and offers a means of extended support to colonists in the form of ready-made Medical facilities and a small machine shop. These vessels are often programmed to remain in service to a colonial community for a set amount of time -- either prepaid or depending on certain specified conditions being met -- at which point the ship's AI sets a return course for Alliance space to be repaired, re-outfitted, and returned once more to the Frontier colonies. More rarely, this vessel can be seen in Faction space, usually with a heavy escort of fighters and gunships.

This ship has a military variant which is considered a Heavy Assault Transport, which is designed to transport Marines to a battlefield and remain there in service as a locus for field operations.

Tuesday, May 19, 2009

[Future Perfect] Imperial Light Freighter



ILF-731, Imperial Light Freighter


Manufacture: Generic Old Imperial
Size: Medium
Power: 21
Acc: 180 Top: 950 Handling: +0
FTL: Gate Beacon
Crew: 5 Hull: 25 (10) (Armor 10)

Ship Systems:
  • Cargo Bay (4 Spaces)
  • Medical Bay (1 Space)
  • Starship
  • Atmospheric (Climb: 45)
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Medical Library, Knowledge [Games])
Weapons:
  • Medium Pulse Cannon (Forward, Turret Mounted)
    100/200/400, 3d8 AP8, RoF2 [2 Spaces, 2 Power]
Notes:
Once the most common light freighter in service in Imperial space, the highly serviceable 731-Class freighter still makes its rounds through the second-hand shipyards despite no having been made in over 80 years. Popular with smugglers and pirates due to its cheap price and fast acceleration, many individuals reclaim the standard sickbay in favor of additional armament.

Thursday, May 14, 2009

[Future Perfect] Paladin Bulk Heavy Freighter



Paladin Heavy Freighter

Manufacture: Zero-G Innovations
Size: Huge
Power: 70
Acc: 90 Top: 495 Handling: -1
FTL: Gate Beacon, Hyperspace MkI Hyperdrive (16 Power, 3 Spaces)
Crew: 14 Hull: 65 (36) (Armor 36)

Ship Systems:
  • Cargo Bay (33 Spaces)
  • Smugglers Nooks (2 Spaces, Hidden)
  • Repair Facility (2 Spaces)
  • Ship Launch Bay (2 Small or 1 Medium vessels) (4 Spaces)
  • Starship
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8):
    Piloting d6, Shooting d6, Knowledge (Games) d6, Knowledge (Astrogation) d6, Repair d6, Library Data (Common Knowledge; d8), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
Weapons:
  • Medium Quad-Blaster Turret (Lower Forward Mount)
    100/200/400, 5d12 AP8 [4 Spaces; 6 Power]

  • (4) Advanced AMCM Systems (Side Mounts) [1 Space each; 2 Power each]