Showing posts with label Western. Show all posts
Showing posts with label Western. Show all posts

Friday, September 30, 2016

[Deadlands] - "Long-Johns" Roman, Elderly Gunslinger

A crazy eyed old coot wearing a straw hat and some stained, well-worn long-johns.  Stanley keeps his duster draped over a sickly yet overladen old mule "cuz he gets the shivers right fierce", so his gun-belt and holster are seen clearly hanging from his hip. He usually leaves his shotgun with the mule, you know, so he can defend their stuff.  

Name: Stanley "Long-Johns" Roman
Concept: Elderly Gunslinger
Rank: Novice (0 XP)
Worst Nightmare: His dead wife coming back to nag him for another 50 years.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d4
Charisma: 0; Pace: 5; Parry: 5; Toughness: 4; Grit: 1

Skills: Fighting d6, Gambling d6, Guts d4, Healing d4, Notice d6, Persuasion d4, Riding d6, Shooting d8, Streetwise d6, Survival d6, Taunt d6

Hindrances: Elderly, Hard of Hearing (Minor), Quirk (Senility/Mild Dementia)

Edges: Duelist, Quick, Quick Draw

Weapons:

  • Colt Dragoon (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1) Ammo 50
  • Double Barrel Shotgun (Range 12/24/48, 1–3d6, RoF 1–2, Shots 2, +2 Shooting rolls) Ammo 10
  • Bowie Knife (Str+d4+1, AP 1, He calls it "David")

Other Gear:
Boots, Cheap stuff (bottle), Cigar x5, Duster, Dynamite x3, Fuse (10 feet), Gun belt, Longjohns, Matches (box of 100), Mule, Peyote buttons x6, Quick-draw holster, Saddle, Saddlebags, Shotgun thong, Speed-load cylinder x3, Straw Hat, Trail rations x4 days, $50

Monday, September 26, 2016

[Deadlands] - It Has Begun!


And so it has begun!

Made characters for our next Savage Worlds campaign, Deadlands: Reloaded.  It's an interesting group, very unlike any other posse I've played with or run.

We've got:


  • A grizzled bounty hunter who prefers to catch his bounty at the end of a rifle.  He's been around the weird west, having both the True Grit and Veteran of the Weird West edges.
  • A former slave freed and brought to Europe by a religious sect, then returned to the Americas to hunt down evil and recover a sacred relic. He's a Blessed with the Champion edge.
  • A native scout and tracker trying to find some balance between the world of his people and that of the white man. He is, though, gifted with sarcasm as well as skill.
  • A wandering Huckster from a tainted bloodline who hopes to escape some of his family's bloody drama.

Saturday, September 24, 2016

[Deadlands] - Rifleman

Starting up a Deadlands: Reloaded campaign and figured I'd get those ropes a-swinging by making some characters.

First up is a rifleman/sharpshooter that I based on Matt Quigley, Tom Selleck's character from the classic Quigley Down Under (in my opinion, one of the best westerns not set in the west).  Since this a Novice build, the character lacks the Marksman Edge and reflects someone much earlier in their career.  That said, it's a solid and very capable build for someone who wants a shooter without having to be the archetypal high noon duelist.

Name: Tom Squibbly
Concept: Rifleman
Rank: Novice (0 XP)
Race: Human

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6; Grit: 1

Skills: Fighting d6, Guts d4, Notice d6, Riding d4, Shooting d10, Stealth d6, Survival d4

Hindrances: Heroic, Trouble Magnet (Minor), Wanted (Minor)
Edges: Brawny, Trademark Weapon (Sharps Big 50)

Gear:
Backpack, Bed roll, Canteen, Simple Clothing, Horse, Iron skillet, Matches (box of 100), Rifle boot, Saddle, Saddlebags, Ammo, Pistol (.22) x50, Ammo, Rifle (.50) x50, $18 Cash

Weapons:
Sharp’s Big 50 (.50 Rifle) (Range 24/48/96, 2d10, Shots 1, AP 2)
Rupertus Pepperbox (.22 Derringer) (Range 5/10/20, 2d6, Shots 8)
Bowie Knife (d8+d4+1, AP 1)

Tuesday, January 15, 2008

Anya Belikov

Dilettante. World Traveler. International Jewel Thief. All of the above can describe the infamous Anya Belikov, known Stateside as Annabelle Rasputin. At least once a year her name, or that of an alias, crosses the headlines of newspapers worldwide after some great jewel heist. How do folks know it is Anya Belikov? She leaves her calling card - a Queen of Diamonds from any old playing card deck.

Born to privilege as the youngest daughter of very large family well favored by the Tsars, Anya developed a fondness for pretty and expensive baubles. Though she may well have purchased anything she wanted, she stole for the thrill and for the attention. Each time she was found, her family made a fuss over her and the whole matter, paying vast sums to cover up her crimes. In time, her family cast her out, tired of the constant embarrassment and risk of danger. But by this time, Anya was a young woman, and had secreted away more than enough money to see the world in style.

Now, years later, Anya keeps moving. She never stays long in any once place -- only for such time as needed to acquire some item of interest, sell off an item from an earlier heist, or simply pass on through...

...Of course, it doesn't help that she's a Wanted felon across most of Western Europe and North America and that a family of wealthy British landowners hired an independent bounty hunter to track her down and deliver her to them, personally.


Anya Belikov (WC)

Aliases: Annabelle Rasputin, Annika Belle
Race: Human
Gender: Female
Rank: Veteran (40 XP)

Attributes
Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6

Skills
Fighting d6, Investigation d6, Knowledge (High Society) d6, Language (English) d6, Language (French) d6, Language (German) d4, Lockpicking d6, Notice d6, Persuasion d8, Stealth d8, Streetwise d6, Taunt d6, Throwing d6

Derived Stats
Pace: 6+1d6
Charisma: 4
Parry: 5
Toughness: 5

Edges
Attractive, Charismatic, Rich

Hindrances
Wanted (M), Quirk - Leaves a Calling Card (Queen of Diamonds) (m), Enemy - Thorn Blackbriar, Bounty Hunter (m)

Gear
Umbrella with a concealed blade (STR+d4; +1 to Trick Attempts involving the Umbrella), 2 Throwing Knives (STR+d4), Assorted Fine Clothing, Lockpicks, Handbag, Silk Cord, a Deck of Cards containing all Queens of Diamonds, other Odds and Ends as needed

Sunday, December 30, 2007

Cassius Carlin

They say that when you need to find something that doesn't want to be found, the first man with whom you should speak is Cassius Carlin. A portly man in his early 30s, Cassius dresses himself in nondescript, semi-formal attire. You'd never look twice at the man unless you knew to find him. And that is how Cassius prefers it to be.

A gambler by trade, Cassius Carlin supplements his income with petty cons and information brokering. His information is top notch, and if he doesn't know exactly what you need, theres a good bet he can tell you where to look next. In truth, he's a very likable when he wants to be, affable, gregarious, and generally pleasant – all good traits when you haunt the local gambling houses listening in on peoples conversations and watching the movers and shakers of the regional underworld. However, don't cross the man – his good nature turns deadly sour when he uncovers a liar, manipulator, or cheat. His reputation relies upon honest, solid deals in the back room and and straight skill at the card table. Don't mess with a man's livelihood.

He keeps a small derringer in the top of his hat and a larger pistol in his jacket. His large walking stick is weighted and reinforced, and Cassius doesn't hide that it is, in truth, more of a heavy cudgel. While not a fighter by trade, Cassius nonetheless knows how to handle himself and will not be pushed around. Most folks know to keep Cassius close... but not too close. He pretty well stays neutral in regional affairs, and more than one faction in a squabble has come seeking information from him. So long as the money is good, he'll stick around and sell to all sides. But if it gets too hot, well, Cassius Carlin knows how to find the local train depot and get the hell out of town.

Cassius Carlin (WC)

Race: Human
Gender: Male
Rank: Veteran (40 XP)

Attributes
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6

Skills
Fighting d6, Gambling d10, Guts d6, Intimidation d6, Notice d6, Persuasion d8, Riding d6, Shooting d6, Streetwise d8, Taunt d8

Derived Stats
Pace: 5+1d4
Charisma: 2
Parry: 5
Toughness: 6 (Base 5, Obese 1)

Edges
Luck, Charismatic, Connections

Hindrances
Obese (m), Wanted – Petty Cons (m), Vengeful (M)

Gear
Playing Cards, Marked Playing Cards, Dice, Loaded Dice, Derringer (2d6+1 AP1; 5/10/20; RoF 1), Pistol (2d6+1 AP1; 12/24/48; RoF 1), Cudgel/Walking Stick (STR+d4), Large Traveling Bag, Assorted Foodstuffs, about $1000 for gambling, bribes, and information payoffs.