Well, I've been working on a science fiction setting that is starting to feel like the lovechild of Dune, Firefly/Serenity, and Farscape with a few small dashes of KotOR-era Starwars and Stargate tossed in for a bit of spiciness. Between filling steno-pads with assorted notes while at work, and trying to end my long running Fantasy Hero campaign I haven't had much time for posting characters. But all is not lost!
I'll be posting more about the setting later, but from a game-play standpoint, I wanted fast, furious, and memorable starship combat to be a key component. To that end, I've been working on ship designs for various factions and brainstorming a few rules for improving space combat in stock Savage Worlds.
I know, I know! I should just buy the Sci-Fi toolkits -- I just have big problems buying PDFs of game supplements that provide material in the form of rules and guidelines that will likely never see print. More annoying is that if I use something from a toolkit, whatever I used would have to be rewritten if i ever decided to buy a Savage License and publish something myself. Not cool. I with the Pinnacle folks would just print a rules compendium with all the assorted special rules, edges, hindrances, arcane abilities, etc. from the published settings -- excepting those that are intrinsically tied to the setting itself.
Anyway, here is a taste of what's to come. Spaceships!
Many of these are in progress and most have setting designations on them... ignore all that for now since most of it will be changing anyway. What is important is that I hope to post Savage Statistics for some of these spaceships in the coming weeks.
Oh, and just in case you were wondering... two of the four unnamed craft at the bottom of the picture actually do have names. The two left most are the [top] Nephilim Class Battlecruiser and [bottom] Goblin Class Heavy Shuttle. Notice the similarity between the Goblin and the Hobgoblin [very top row, on the right], which is just a custom variant of the Goblin used by one faction.
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