Monday, June 28, 2010

[Future Perfect] Bugbear Light Bomber


















0G-B2A Bugbear, Light Bomber

Manufacture
: Zero-G Innovations
Size: Small, Heavy
Power: 13
Acc: 180 Top: 1080 Handling: +1
FTL: H-Space Lock (1 Power)
Crew: 2 Hull: 18 (6) [Armor 6]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 45)
Weapons:
  • (1) Quad Light Beam Cannon Array [2 Spaces, 4 Power]: 100/200/400; 4d12 AP6; RoF1
  • (4) Predator Medium Torpedo Bays [1 Space each; 1 Power to Fire any number of torpedoes]: 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (12) Additional Torpedoes (2 Spaces)

Monday, June 21, 2010

[Future Perfect] Silverlight Freighter

Perhaps the most common bulk freighter handling runs between gated systems in Faction space, the Silverlight has dozens of subtle variations. Some faction governments have their own preferred variations, but the most common designs find use among small and large business ventures alike. With a massive cargo capacity and docking capabilities for its own support craft over long hauls, the Silverlight is simply a classic design with exceptional utilitarian value.





Silverlight, Bulk Heavy Freighter

Manufacture: Generic
Size: Huge
Power: 63
Acc: 75 Top: 450 Handling: -2
FTL: Gate Key (1 Space; 1 Power)
Crew: 30 Hull: 55 (30) (Armor 30)

Ship Systems:
  • Cargo Bay (30 Spaces)
  • Repair Facility (2 Spaces)
  • Ship Launch Bay (2 Small or 1 Medium vessels) (4 Spaces)
  • Exterior Docking Clamps (4) (2 Space; 1 Power; Small or Medium Only)
  • Starship
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8): Piloting d6, Shooting d6, Knowledge (Games) d6, Knowledge (Astrogation) d6, Repair d6, Library Data (Common Knowledge; d6), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
  • Enhanced Crew Facilities
Weapons:
  • (2) Heavy Beam Cannons [3 Spaces, 3 Power]: 100/200/400, 4d10 AP10

Saturday, June 19, 2010

[Future Perfect] FANG Class Starfighter

FANG is the generic name for any starfighter mounting twin, light rail guns. Most Fangs are made individually or in small numbers by independent parties. A generally underpowered power supply compared to most military craft is not a hindrance due to the low power consumption of Railgun technology, and often affords a hobbyist or weapons engineer a little wiggle room when customizing the vessel. Most commonly, a simple anti missile counter measure system is added, though it is not uncommon to see reinforced hulls or even improved thrusters in stead.


FANG, Starfighter

Manufacture: Generic
Size: Small
Power: 10
Acc: 200 Top: 1200 Handling: +1
FTL: None
Crew: 1 Hull: 10 (4) [Armor 4]

Ship Systems:
  • Computer with Autopilot and Targeting Control System
  • Starship
  • Atmospheric
Weapons:
  • (2) Light Rail Guns [2 Spaces, 1 Power]: 200/400/800; 3d8 AP12; RoF1
  • (1) AMCM (1 Space)

Friday, June 18, 2010

[Future Perfect] Freightrunners

Freightrunner is the common term for a light freighter designed to get in and out of somewhere fast. Well armed and often armored, Freightrunners tend to have flexible designs to reflect the needs of quite diverse clientèle. From corporate extractions to local deliveries to quasi-legal smuggling rushes, a Freightrunner has to be one of the most useful vehicles out there. Weapon systems and some specialty functions are easily changed to suit whatever greater purpose the Freightunner may serve. The pair of ships shown below are examples of the more popular vessel's of this type.














AF-21 Assault Freighter

Manufacture
: Ragnarok Arms (Interzone)
Size: Medium, Heavy
Power: 30
Acc: 160 Top: 720 Handling: +0
FTL: Gate Beacon
Crew: 5 Hull: 35 (15) (Armor 15)

Ship Systems:
  • Cargo Bay (4 Spaces)
  • Starship
  • Atmospheric
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Knowledge [Common Starships])
  • Gate Beacon
Weapons:
  • (2) Ragnarok Arms 4-Pack MkII HEX Cannon Arrays [4 Spaces, 8 Power each]: 100/200/400; 5d12+10 AP8; Small Burst Template; RoF1
  • (1) Ragnarok Arms AMCM System (+1 to Rolls; 1 Space)



















FR-07 Ogre

Manufacture
: Collective
Size: Medium, Heavy
Power: 30
Acc: 120 Top: 720 Handling: +0
FTL: Gate Beacon, Collective H-Space Drive
Crew: 5 Hull: 35 (15) (Armor 15)

Ship Systems:
  • Cargo Bay (6 Spaces)
  • Passenger Bay (1 Space)
  • Starship
  • Atmospheric
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Knowledge [Popular Entertainment], Knowledge [Astrogation])
  • Collective H-Space Drive (4 Power, 1 Space)
  • Workshop (Repair Facility) (2 Space)
Weapons:
  • (1) Heavy Beam Cannon [3 Spaces, 3 Power]; 100/200/400, 4d10 AP10
  • (4) Micromissile Packs [1 Space each, 1 Power, 4 Shots per Pack]; 200/400/600; 4d6 AP6; Small Burst Template

Thursday, June 17, 2010

[Future Perfect] Emissary Secure Frigate

A newer starship design, the Alliance's Emissary-class Secure Transport Frigate is intended for long range, safe transport. A military vessel, most Emissary class ships have found use in the transit of military criminals or in the delivery of important officials into a hot zone. Like others in the Alliances newest crop of star ships, the Emissary sports an advanced AI system capable of running nearly all aspects of the ship at once, if necessary.

Emissary Class Long-Range Secure Transport Frigate
(Base 2, LS7, Computer 11)

Manufacture: Alliance
Size: Large, Heavy
Power: 56
Acc: 90 Top: 540 Handling: -1
FTL: Gate Key, Alliance H-Space Drive
Crew: 20 Hull: 40 (28) (Armor 28)

Ship Systems:
  • Advanced Computer System (d8 AI; 6 Spaces); (Automated Functions: Piloting, Gunnery, Security, Investigation, Hacking, Medical, Repair, KS: Astrogation), Accessories (Any reasonable accessories).
  • Starship
  • Atmospheric
  • Troopers (20 Marines) [2 Power]
  • Security Cells (12 High Security Cells) [4 Power]
  • Medical Bay [1 Power]
  • Exterior Docking Clamps (2) (1 Power; Small or Medium Only)
  • Gateway Key (2 Power)
  • Alliance H-Space Drive (9 Power)
  • Alliance Sensor Suite (+2 Notice)
  • Enhanced Crew/Marine Quarters (Factored into LS Cost)
Weapons:
  • (3) Twilight Gunworks Heavy Double Beam Cannon Arrays [3 Spaces, 5 Power, each]: 125/250/500, 5d12 AP10
  • (1) AMCM System