Sunday, May 31, 2009

[Future Perfect] Kokoran Starships

I have a duo of Kokoran Union starships to round out the most commonly encountered Kokoran vessels abroad in Faction-Space. The first is a Star Fighter, the lighter cousin of the potent Hatamoto Superiority Fighter. The second ship is a Cruiser -- specifically, one of the few battlecruisers not only capable of atmospheric flight, but capable of underwater manuevers as well.





Ashigaru Star Fighter

Manufacture
: Kokoran Union
Size: Small
Power: 12
Acc: 200 Top: 1140 Handling: +1
FTL: None
Crew: 1 Hull: 18 (6) [Armor 6]

Ship Systems:
  • Minimal Computer; Course Plot Only
  • Starship
  • Atmospheric
Weapons:
(2) Medium Mount Pods (Weapon Mount; 1 Space Each)
Kokoran Blaster Array (Fire Linked, Array) [4 Power]
100/200/400; 5d10 AP 8; RoF1






Kappa, Kokoran Cruiser

Manufacture
: Kokoran Union
Size: Large, Heavy
Power: 50
Acc: 90 Top: 515 Handling: -1
FTL: Gate Key (1 Space, 1 Power)
Crew: 20 Hull: 51 (25) [Armor 25]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Hanger Bays (6 Small Vessels; 12 Spaces)
  • Sick Bay (2 Spaces)
  • Repair Facilities (2 Spaces)
  • Atmospheric (Climb: 23)
  • Submersible
Weapons:
4 Heavy Mount Pods [2 Spaces Each]
(4) Kokoran Type I Blaster Array Turrets [Each has: 3 Cannons; 7 Power]
100/200/400; 5d12 AP 8; RoF1

Saturday, May 30, 2009

[Future Perfect] Wolfhound Heavy Fighter



Wolfhound Heavy Fighter

Manufacture: Regency
Size: Small, Heavy
Power: 15
Acc: 200 Top: 1300 Handling: +1
FTL: None
Crew: 2 Hull: 18 (6) [Armor 6]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 50)
Weapons:
  • Medium Beam Cannon Array [2 Forward Guns; 2 Spaces, 3 Power]
    100/200/400, 4d10 AP8, RoF1
  • Imperial Armories Quad Pulse Blaster Array [2 Space, 3 Power]
    100/200/400; 3d12 AP6; RoF3
Notes:
The Wolfhound Heavy Fighter replaced the Imperial ASP as a short range pursuit/patrol fighter. Deceptively fast for its size, and bristling with cannon arrays more befitting a full Gunship, the Wolfhound is a dangerous opponent.

Thursday, May 28, 2009

[Future Perfect] Additional Coalition Ships

Decided to post a quartet of Coalition ships. Two ships are Fighters, regular and heavy, and the other two vessels are cruisers of different sorts. This should round out the list of commonly encountered Coalition starships; of course, they have other ships, but they are seen irregularly at best.






Blitz Star Fighter

Manufacture: Coalition
Size: Small
Power: 12
Acc: 180 Top: 1200 Handling: +1
FTL: None
Crew: 1 Hull: 18 (5) [Armor 5]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 45)
  • Deflector Screen (-1; 1 Space, 1 Power)
Weapons:
Light Triple Beam Cannon Array [2 Spaces, 2 Power]
100/200/400; 4d10 AP 6; RoF1

Notes:
The Blitz is the most common Coalition fighter encountered - It's excellent defense and potent Cannon Array makes it a strong contender among light fighter craft.






Equalizer Heavy Fighter

Manufacture: Coalition
Size: Small, Heavy
Power: 17
Acc: 162 Top:1080 Handling: +1
FTL: None
Crew: 2 Hull: 25 (10) [Armor 10]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 40)
Weapons:
Rotary Assault Cannon Array [2 Cannons; 3 Spaces, 5 Power]
100/200/400; 3d12+6 AP6; RoF3

Notes:
This ship is the Coalition heavy hitter that first lead to the common adage: "Coalition ships leave the fighting to the Fighters." Like most smaller Coalition vessels, it packs some serious firepower and decent armor, and its twin Rotary Cannons can toss major damage to all but the most well armored ships.






Desperado, Coalition Pursuit Cruiser

Manufacture: Coalition
Size: Large
Power: 40
Acc: 120 Top: 600 Handling: -1
FTL: Gate Beacon (1 Power)
Crew: 10 Hull: 51 (26) [Armor 26]

Ship Systems:
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [Military Vessels], Knowledge [Civilian Vessels], Knowledge [Planets/Colonies], Passive Scanners)
  • Starship
  • Marines (20; +2 Spaces)
  • Cargo (2 Spaces)
Weapons:
  • (3) Heavy Beam Cannons [Turret Mounted; 3 Spaces each, 3 Power each]
    100/200/400, 5d8 AP10, RoF 1
  • (2) Advanced AMCM [1 Space each]

Notes:
Almost identical to the old Imperial R-31 Escort Cruisers, the Desperado is an update to that venerable design. It added a third, independent Beam Cannon and improved upon the original's thruster design to allow for some additional push not usually found in Coalition starships. By no means a new design itself, the Desperado's high serviceability and general utility has kept it a mainstay in Coalition space. Adaptable, if not particularly powerful, weaponry is paired with high armor, good acceleration, and a full five fireteams of Marines makes the Desperado ideal for pursuit and boarding missions – a fact not lost on many of the more entrepreneurial criminals in Coalition space and among the pirate clans.





Wayfarer, Coalition Interdiction Cruiser

Manufacture: Coalition
Size: Large, Heavy
Power: 50
Acc: 80 Top: 540 Handling: -1
FTL: Gate Beacon (1 Power), Hyperspace MkI Drive (2 Spaces, 9 Power)
Crew: 20 Hull: 53 ( 28 ) [Armor 28]

Ship Systems:
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [Military Vessels], Knowledge [Planets/Colonies], Medical Database, Passive Scanners)
  • Starship
  • Hanger Bays (8 Spaces; 1 Medium & 2 Small)
  • Sick Bay (2 Spaces)
  • Repair Facilities (2 Spaces)
  • Marines (10; 1 Space)
Weapons:
  • Tractor Beam (Large; 6 Spaces)
  • Heavy Pulse Cannon Array (3 Cannons; 5 Spaces, 7 Power]
    100/200/400, 4d12 AP10, RoF2
  • (3) Micromissile Packs [1 Space, 1 Power, 4 Shots per Pack]
    200/400/600; 4d6 AP6; Small Burst Template
  • Additional Micromissiles (8 Shots; 1 Space)

Notes: Designed to control pockets of the battlefield, the Wayfarer is known for wandering through a fire zone and neutralizing other craft of its class. Its potent tractor beam capabilities make it an excellent interdiction vessel, slowing, or even halting, other ships in space and denying them flight from the battle. Decent guns, two fire teams of marines, and a good sized hanger deck make the Wayfarer a kind of Capital Ship in miniature – a level of adaptability that allows it to take control where necessary.

Thursday, May 21, 2009

[Future Perfect] ASP Imperial Fighter



ASP, Imperial Fighter



Manufacture: Imperial Armories
Size: Small, Heavy
Power: 13
Acc: 180 Top: 1300 Handling: +1
FTL: None
Crew: 2 Hull: 19 (6) [Armor 6]

Ship Systems
:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 45)
Weapons:
  • Light Triple Pulse Cannon Array [Forward Mount; 2 Spaces, 2 Power]
    100/200/400; 3d10 AP 6; RoF3
  • (2) Hunter Medium Torpedo [1 Space; 1 Power to Fire any number of torpedoes]
    275/550/1100; Tracking (Range 6600); Speed 1100; 4d10 AP40; Medium Burst
Notes:
The Armed Short Patrol Fighter, or ASP, was a mainstay in the Imperial fleet for over three hundred years. Though the Regency replaced the ASP with the Wolfhound class fighter, this ship design still sees quite a bit of use in the assorted backwaters from the Frontier to the Freespace, and even a few mercenary companies continue to keep their ASPs in service. Fast and tough, this ship will likely be seen for years to come, despite no longer being manufactured.

Tuesday, May 19, 2009

[Future Perfect] Imperial Light Freighter



ILF-731, Imperial Light Freighter


Manufacture: Generic Old Imperial
Size: Medium
Power: 21
Acc: 180 Top: 950 Handling: +0
FTL: Gate Beacon
Crew: 5 Hull: 25 (10) (Armor 10)

Ship Systems:
  • Cargo Bay (4 Spaces)
  • Medical Bay (1 Space)
  • Starship
  • Atmospheric (Climb: 45)
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Medical Library, Knowledge [Games])
Weapons:
  • Medium Pulse Cannon (Forward, Turret Mounted)
    100/200/400, 3d8 AP8, RoF2 [2 Spaces, 2 Power]
Notes:
Once the most common light freighter in service in Imperial space, the highly serviceable 731-Class freighter still makes its rounds through the second-hand shipyards despite no having been made in over 80 years. Popular with smugglers and pirates due to its cheap price and fast acceleration, many individuals reclaim the standard sickbay in favor of additional armament.

Sunday, May 17, 2009

[Future Perfect] Humpback Troop Transport



Humpback Troop Transport

Manufacture: Alliance
Size: Medium
Power: 25
Acc: 150 Top: 900 Handling: +0
FTL: Gate Beacon, Hyperspace MkI Hyperdrive
Crew: 5 Hull: 25 (10) (Armor 10)

Ship Systems:
  • Troop Transport Pods (40 Marines) [4 Spaces; 4 Power]
  • Starship
  • Atmospheric (Climb: 38)
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [War Ships] & Knowledge [Planets/Colonies])
  • Advanced Alliance Scanners
Weapons:
  • (2) Twilight Gunworks Twin Medium Pulse Cannon Turrets (Forward, Turret Mounted)
    125/250/500, 3d10 AP8, RoF2 [2 Spaces each, 3 Power each]
  • (2) Medium Missile Racks [1 Space each; 1 Power each; 4 Shots per Rack]
    250/500/1000; 5d6 AP9; RoF1-4

Saturday, May 16, 2009

[Future Perfect] Viking Gunship



Viking Gunship

Manufacture: Coalition
Size: Medium, Light
Power: 20
Acc: 160 Top: 960 Handling: +0
FTL: None
Crew: 3 Hull: 26 (10) [Armor 10]

Ship Systems:
  • Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 40)
  • Deflector Screen (Level 1; 2 Spaces, 2 Power)
Weapons:
  • Heavy Mass Driver Array (2 Mass Drivers; Fixed, Forward Mounted) [3 Spaces, 3 Power]
    100/200/400; 6d10 AP8; RoF1
  • Light Beam Cannon Array (2 Cannons; Fixed Forward Mounted) [1 Space, 2 Power]
    100/200/400; 4d8 AP6; RoF1
  • AMCM System

Thursday, May 14, 2009

[Future Perfect] Paladin Bulk Heavy Freighter



Paladin Heavy Freighter

Manufacture: Zero-G Innovations
Size: Huge
Power: 70
Acc: 90 Top: 495 Handling: -1
FTL: Gate Beacon, Hyperspace MkI Hyperdrive (16 Power, 3 Spaces)
Crew: 14 Hull: 65 (36) (Armor 36)

Ship Systems:
  • Cargo Bay (33 Spaces)
  • Smugglers Nooks (2 Spaces, Hidden)
  • Repair Facility (2 Spaces)
  • Ship Launch Bay (2 Small or 1 Medium vessels) (4 Spaces)
  • Starship
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8):
    Piloting d6, Shooting d6, Knowledge (Games) d6, Knowledge (Astrogation) d6, Repair d6, Library Data (Common Knowledge; d8), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
Weapons:
  • Medium Quad-Blaster Turret (Lower Forward Mount)
    100/200/400, 5d12 AP8 [4 Spaces; 6 Power]

  • (4) Advanced AMCM Systems (Side Mounts) [1 Space each; 2 Power each]

[Future Perfect] Hatamoto Superiority Fighter



Hatamoto Space Superiority Fighter


Manufacture
: Kokoran Union
Size: Small, Heavy
Power: 15
Acc: 180 Top: 1026 Handling: +1
FTL: None
Crew: 2 Hull: 20 (6) [Armor 6]

Ship Systems:
  • Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 45)
Weapons:
  • (2) Medium Mount Pods (Weapon Mount; 1 Space Each)
    - Kokoran Blaster Array (Fire Linked, Array) [4 Power]
    100/200/400; 5d10 AP 8; RoF1
  • (3) Light Mount Pods (1 Space Each)
    - (3) Kokoran Tri-Missile Systems (Fire Linked) [1 Power Each]
    200/400/800; 7d6 AP12; RoF1-3; 3 Shots each

[Future Perfect] Bully Heavy Fighter














Bully Heavy Fighter


Manufacturer
: Ragnarok Arms, Corporate Interzone
Size
: Small, Heavy
Power: 15
Acc: 162 Top: 1080 Handling: +1
FTL: None
Crew: 2 Hull: 23 (9) (Armor 9)

Ship Systems:
  • Computer with Autopilot, Pattern Recognition, and Advanced Targeting Control System
  • Starship
  • Atmospheric (Climb: 40)

Weapons:
  • Ragnarok Arms HEX Cannon Array (Forward Mounted; 4 Hex Cannon Array)
    100/200/400 4d12+4 AP6 ROF1 Small Burst [2 Spaces; 6 Power]
  • Ragnarok Arms Pugilist Mass Driver Array (Forward Mounted; 2 Mass Drivers)
    50/100/150 4d10+4 AP10 ROF2 Spaces [2 Spaces; 3 Power]
  • Anti Missile Systems [1 Space; 1 Power]

    Tuesday, May 12, 2009

    [Future Perfect] Tigershark Heavy Fighter















    Tigershark Heavy Fighter


    Manufacture: Alliance
    Size: Small, Heavy
    Power: 15
    Acc: 180 Top: 1080 Handling: +1
    FTL: None
    Crew: 3 Hull: 18 (6) [Armor 6]

    Ship Systems:
    • Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
    • Starship
    • Atmospheric (Climb: 45)
    • Alliance Advanced Sensor Suite
    Weapons:
    • (2) Twilight Gunworks Twin Pulse Cannon Turret [1 Space each; 2 Power each]
      125/250/500; 3d8 AP6; RoF2
    • (2) Light Missile Rack [1 Space each; 1 Power each; 4 Shots per Rack]
      250/500/1000; 4d6 AP6; RoF1-4
    • (2) Predator Medium Torpedo [1 Space each; 1 Power to Fire one or both]
      300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst

    Monday, May 11, 2009

    [Future Perfect] Mongoose Medium Fighter

    Just about finished with the updated Ship Construction System and I've been building a variety of smaller craft. This is the first of a handful of fighters.


    Mongoose, Medium Fighter

    Manufacturer: Regency, Imperial Armories
    Size: Small [Power 1]
    Spaces: 4 Power: 12
    Acceleration: 220 Top Speed: 1200 Handling: +1
    FTL: None
    Crew: 1 [LS Power 1]
    Hull: 14 (4)

    Ship Systems:
    - Basic Computer with Autopilot, Targeting Acquisition/Control System, Pattern Recognition [Power 1]
    - Starship
    - Atmospheric (Climb: 55)

    Weapons:
    Imperial Armories Twin Light Pulse Blaster Array (Firelinked, Array)
    100/200/400; 3d8 AP6; RoF3 [1 Space; 2 Power]

    (2) Micromissile Packs (Firelinked)
    200/400/600; 4d6 AP6; Small Burst Template [1 Space per Pack; 1 Power per Pack; 4 Shots per Pack]

    Advanced Guidance System (AGS)
    +2 to hit with Micromissiles with a successful target lock (1 Space; 1 Power)

    Notes:
    The Regency's Mongoose medium fighter is well known for its fast acceleration, and like other Regency Fighters in its class, specializes in controlling regions of the battlefield. Armed with multiple packs of Micromissiles aided by Imperial Armories' advanced missile guidance systems, the Mongoose can lay out an explosive kill zone than makes even gunships hesitate. And the Mongoose is no slouch as a Dogfighter, either -- bearing a pair of Imperial Armories' rapid pulse blasters linked to fire in tandem.