Thursday, May 28, 2009

[Future Perfect] Additional Coalition Ships

Decided to post a quartet of Coalition ships. Two ships are Fighters, regular and heavy, and the other two vessels are cruisers of different sorts. This should round out the list of commonly encountered Coalition starships; of course, they have other ships, but they are seen irregularly at best.






Blitz Star Fighter

Manufacture: Coalition
Size: Small
Power: 12
Acc: 180 Top: 1200 Handling: +1
FTL: None
Crew: 1 Hull: 18 (5) [Armor 5]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 45)
  • Deflector Screen (-1; 1 Space, 1 Power)
Weapons:
Light Triple Beam Cannon Array [2 Spaces, 2 Power]
100/200/400; 4d10 AP 6; RoF1

Notes:
The Blitz is the most common Coalition fighter encountered - It's excellent defense and potent Cannon Array makes it a strong contender among light fighter craft.






Equalizer Heavy Fighter

Manufacture: Coalition
Size: Small, Heavy
Power: 17
Acc: 162 Top:1080 Handling: +1
FTL: None
Crew: 2 Hull: 25 (10) [Armor 10]

Ship Systems:
  • Basic Computer with Autopilot, Target Acquisition/Control System, Pattern Recognition
  • Starship
  • Atmospheric (Climb: 40)
Weapons:
Rotary Assault Cannon Array [2 Cannons; 3 Spaces, 5 Power]
100/200/400; 3d12+6 AP6; RoF3

Notes:
This ship is the Coalition heavy hitter that first lead to the common adage: "Coalition ships leave the fighting to the Fighters." Like most smaller Coalition vessels, it packs some serious firepower and decent armor, and its twin Rotary Cannons can toss major damage to all but the most well armored ships.






Desperado, Coalition Pursuit Cruiser

Manufacture: Coalition
Size: Large
Power: 40
Acc: 120 Top: 600 Handling: -1
FTL: Gate Beacon (1 Power)
Crew: 10 Hull: 51 (26) [Armor 26]

Ship Systems:
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [Military Vessels], Knowledge [Civilian Vessels], Knowledge [Planets/Colonies], Passive Scanners)
  • Starship
  • Marines (20; +2 Spaces)
  • Cargo (2 Spaces)
Weapons:
  • (3) Heavy Beam Cannons [Turret Mounted; 3 Spaces each, 3 Power each]
    100/200/400, 5d8 AP10, RoF 1
  • (2) Advanced AMCM [1 Space each]

Notes:
Almost identical to the old Imperial R-31 Escort Cruisers, the Desperado is an update to that venerable design. It added a third, independent Beam Cannon and improved upon the original's thruster design to allow for some additional push not usually found in Coalition starships. By no means a new design itself, the Desperado's high serviceability and general utility has kept it a mainstay in Coalition space. Adaptable, if not particularly powerful, weaponry is paired with high armor, good acceleration, and a full five fireteams of Marines makes the Desperado ideal for pursuit and boarding missions – a fact not lost on many of the more entrepreneurial criminals in Coalition space and among the pirate clans.





Wayfarer, Coalition Interdiction Cruiser

Manufacture: Coalition
Size: Large, Heavy
Power: 50
Acc: 80 Top: 540 Handling: -1
FTL: Gate Beacon (1 Power), Hyperspace MkI Drive (2 Spaces, 9 Power)
Crew: 20 Hull: 53 ( 28 ) [Armor 28]

Ship Systems:
  • Basic Computer System (Auto Pilot, Target Acquisition/Control, Fire Control, Information Library: Knowledge [Military Vessels], Knowledge [Planets/Colonies], Medical Database, Passive Scanners)
  • Starship
  • Hanger Bays (8 Spaces; 1 Medium & 2 Small)
  • Sick Bay (2 Spaces)
  • Repair Facilities (2 Spaces)
  • Marines (10; 1 Space)
Weapons:
  • Tractor Beam (Large; 6 Spaces)
  • Heavy Pulse Cannon Array (3 Cannons; 5 Spaces, 7 Power]
    100/200/400, 4d12 AP10, RoF2
  • (3) Micromissile Packs [1 Space, 1 Power, 4 Shots per Pack]
    200/400/600; 4d6 AP6; Small Burst Template
  • Additional Micromissiles (8 Shots; 1 Space)

Notes: Designed to control pockets of the battlefield, the Wayfarer is known for wandering through a fire zone and neutralizing other craft of its class. Its potent tractor beam capabilities make it an excellent interdiction vessel, slowing, or even halting, other ships in space and denying them flight from the battle. Decent guns, two fire teams of marines, and a good sized hanger deck make the Wayfarer a kind of Capital Ship in miniature – a level of adaptability that allows it to take control where necessary.

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