Salvatore Bertucci is clever, well spoken, and tough -- but not so much so that he's particularly dangerous on his own. Known as "good people" and as an "all around good guy to know", Sal has connections among various crime syndicates and uses his connections to his and his fellows advantage. "Get In, Get Out" seems to be Sal's motto in both love and life, as he's dipped his hand in many ventures from quasi-legal bars and nightclubs to petty rackets, and has moved from one planet to the next over six times in as many years.
Another proof-of-concept character, Salvatore Bertucci is a basic "Made-Man" archetype, romanticized just a little bit. This character was built using the rules in the Savage Worlds Test Drive v6 Document. However, I see nothing that conflicts with the rules presented in the Savage Worlds Explorer's Edition.
Salvatore Bertucci [WC] ("Made" Man, Mafia Stereotype)
Rank: Novice (0 Exp)
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Fighting d6, Gambling d6, Notice d4, Intimidate d6, Persuasion d8, Shooting d6, Streetwise d8
Toughness: 8 (Base 6, Obese 1, Armored Clothing 1)
Code of Honor(M), Greedy(m), Obese(m)
Stylish Armored Suit (1 Armor), Concealable Blaster Pistol (Treat as 9mm Pistol), Brass Knuckles (STR+1d4)