In many cases, questions of how easy or difficult to conceal a weapon or piece of equipment will arise. In the case of weapons, a concealability rating is assigned to indicate under what conditions a weapon in question may be efficiently concealed. The rating for weapons corresponds generally to size and bulk.
The Concealability Value itself indicates where a weapon may be concealed without penalty versus a casual observer at range (GMs discretion, likely around 12”).
Discerning a properly concealed weapon requires a Raise on a Notice roll at that range. At close range (within 2”), the following modifiers to opposed Notice rolls apply:
- (-2) Tiny / Palm
- (+0) Small / Jacket
- (+2) Medium / Long Coat or Robe
- (+4) Large / Not Concealable
These modifiers should be applied in addition to other bonuses or penalties that would affect Notice rolls normally. Characters of larger than normal size should reduce the listed numbers by half the large character’s Size value.
Concealability is intended to present a set of general guidelines for GMs and players; the needs of the game and the circumstances of the situation at hand should dictate how or if these rules are even applied.
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