A generic fighter craft focused on delivering a solid offensive punch at both long and short ranges. This fighter is a tried and true design, common among many manufacturers, and has found use everywhere from local militias, to mercenary units, pirates, and even specialist security forces. Its basic compliment of battle-tested armaments and standard, commonly available parts make S.T.A.R. type fighters the obvious choice for many pragmatic and budget minded operations. Manufacturers seeking to expand this ship's capabilities often add AGS for missile guidance and/or improve the vessel's very basic, even simple, computer with something at least capable of pattern recognition.
Standard Tactical Armed Response
Power: 12 [Base 1, LS 1]
Acc: 200 Top: 1200 Handling: +1
Crew: 1 Hull: 14 (4) [Armor 4]
- Computer with Autopilot and Targeting Control System
- Medium Pulse Cannon [2 Spaces, 2 Power]: 100/200/400, 3d8 AP8, RoF2
- (2) Medium Missile Racks [1 Space; 1 Power; 4 Shots each]: 250/500/1000; 5d6 AP9; RoF1-4