
Think what you wish of young Gardiff, he was not so stupid he couldn’t recognize what few talents and advantages he held. Easily enough he could have bullied the people around him. Instead, his strong moral compass led him in the other direction. Gardiff became a protector, helping those persons weaker than he against those would prey upon them. In a way, he forged a symbiotic relationship with his peers; where he kept them from harm, they looked out for him when faced with persons who would dupe or manipulate him.
Gardiff and his friends grew to adulthood, in time joining their home town militia. Trained to fight with blade and fist, it appeared that Gardiff had found his place in the world. He threw himself into his studies with impassioned fervor, diligently absorbing each lesson his swordmasters presented. But near the end of his training, Gardiff’s world collapsed. Alongside his friends, Gardiff had been camped in the hills just outside of town. They never saw their attackers as arrows tore through the thin tent-cloth and sank deeply into unsuspecting flesh. Gardiff awoke two days later in cabin of the town’s healer, his wounds bound in thin gauze. He was the sole survivor.
Gardiff lost his place in the world, namely a place alongside his friends. Now, Gardiff has found no other choice but to leave his homeland and all of its tumultuous memories. He is disheartened, a little broken inside, but he knows he must find a new way in the world.
Gardiff the Lost (WC)
Race: Human
Gender: Male
Rank: Novice
Attributes
Agility d6 Smarts d4 Spirit d4 Strength d10 Vigor d10
Skills
Fighting d8, Intimidate d6, Notice d4, Persuasion d4, Riding d6, Swimming d6, Throwing d6
Derived Stats
Pace 6+1d6
Charisma 0
Parry 5 (Base 6, Great Sword -1)
Toughness 9 (Base 7, Toughness 1, Armor 1)
Edges
Brawny
Hindrances
All-Thumbs(m), Illiterate(m), Heroic (M)
Gear
Two Handed Sword (STR+1d10, Parry -1, 2H), Leather Armor (Armor+1), Backpack
Notes
A picture is forthcoming.
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