They say that when you need to find something that doesn't want to be found, the first man with whom you should speak is Cassius Carlin. A portly man in his early 30s, Cassius dresses himself in nondescript, semi-formal attire. You'd never look twice at the man unless you knew to find him. And that is how Cassius prefers it to be.
A gambler by trade, Cassius Carlin supplements his income with petty cons and information brokering. His information is top notch, and if he doesn't know exactly what you need, theres a good bet he can tell you where to look next. In truth, he's a very likable when he wants to be, affable, gregarious, and generally pleasant – all good traits when you haunt the local gambling houses listening in on peoples conversations and watching the movers and shakers of the regional underworld. However, don't cross the man – his good nature turns deadly sour when he uncovers a liar, manipulator, or cheat. His reputation relies upon honest, solid deals in the back room and and straight skill at the card table. Don't mess with a man's livelihood.
He keeps a small derringer in the top of his hat and a larger pistol in his jacket. His large walking stick is weighted and reinforced, and Cassius doesn't hide that it is, in truth, more of a heavy cudgel. While not a fighter by trade, Cassius nonetheless knows how to handle himself and will not be pushed around. Most folks know to keep Cassius close... but not too close. He pretty well stays neutral in regional affairs, and more than one faction in a squabble has come seeking information from him. So long as the money is good, he'll stick around and sell to all sides. But if it gets too hot, well, Cassius Carlin knows how to find the local train depot and get the hell out of town.
Cassius Carlin (WC)
Race: Human
Gender: Male
Rank: Veteran (40 XP)
Attributes
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills
Fighting d6, Gambling d10, Guts d6, Intimidation d6, Notice d6, Persuasion d8, Riding d6, Shooting d6, Streetwise d8, Taunt d8
Derived Stats
Pace: 5+1d4
Charisma: 2
Parry: 5
Toughness: 6 (Base 5, Obese 1)
Edges
Luck, Charismatic, Connections
Hindrances
Obese (m), Wanted – Petty Cons (m), Vengeful (M)
Gear
Playing Cards, Marked Playing Cards, Dice, Loaded Dice, Derringer (2d6+1 AP1; 5/10/20; RoF 1), Pistol (2d6+1 AP1; 12/24/48; RoF 1), Cudgel/Walking Stick (STR+d4), Large Traveling Bag, Assorted Foodstuffs, about $1000 for gambling, bribes, and information payoffs.
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