Thursday, January 03, 2008

Zombie Scenario: Characters, Part 1

A rookie cop, eager to prove himself, Jack O'Brian was nonetheless helpless as he watched his partner succumb to the Change and kill two helpless civilians. He hesitated, and his partner killed a third person, a child. Only then did Jack act, first trying to arrest his partner, then shooting him when the futility of words became apparent. A whole clip of ammo later, Jack's partner lay still...

His radio buzzing with chatter, Jack could not get word to his precinct. Feeling almost helpless, he sprinted there only to find the place swarming with Carriers. Jack shot his way inside, but was too late. Everyone inside was infected. There was no place left to go but out of the city.

Jack O'Brian is a young cop with less than a year on the force. He's struggled to find his place and questioned too many of his decisions up to now. But he knows he has to help people get out, help people survive long enough to get to the world outside. He can hear the sporadic radio chatter, see the occasional chopper flying overhead. Surely there must be a way.

Jack O’Brian (WC)

Race: Human
Gender: Male
Rank: Novice

Attributes
Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6

Skills
Climbing d6, Drive d6, Fighting d6, Investigation d4, Knowledge (Law) d6, Notice d6, Persuasion d6, Shooting d6, Stealth d6

Derived Stats
Charisma: 0/+2
Pace: 8+1d10
Parry: 5
Toughness: 7 (Base 5, Kevlar 2, +2 More versus Bullets)

Edges
Authority, Fleetfooted

Hindrances
Loyal (m), Cautious (m), Vow - Police Oath of Office (M)

Gear
Kevlar Vest (Armor +2/+4 v Bullets, Negates 4AP, Torso Only), 9mm Pistol (2d6 AP1, RoF1, Semi-Auto), Baton (STR+d4), 12g Pump Shotgun (1-3d6, RoF1), Handcuffs, Flashlight, Portable Police Radio, Police Cruiser (Abandoned and out of fuel)

Ammo
9mm 17 Shots
Shotgun 6 Shots

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