Every Skill gains its own set of Improvement Experience (IXP) that may be spent only on improving that skill. General Experience, however, may be spent on anything, provided the GM approves an improvement. General XP may be spent as IXP when a character is improving a Skill.
Skill Experience:
Listed below is how skills gain their individual Improvement Experience Points, assigned at the end of the play session. Unlike General Experience awards which are added together, Skill Experience is assigned singly to each skill.
The Skill was:
- Used in a common way, but failed [1 IXP]
- Used in an uncommon way, but failed [2 IXP]
- Used successfully one or more times [3 IXP]
- Used successfully in a unique way(s) [4 IXP]
- Used in a way that had a strong impact on game events [5 IXP]
- Used multiple times in ways with a strong impact on game events [6 IXP]
- Used exceptionally well, and changed the course of the game [7 IXP]
- Used exceptionally well, in a unique way, and changed the course of the game [8 IXP]
Skill Improvement Experience Points are tracked for each skill individually. When a skill's current IXP total meets or exceeds ten times the die rating of the next skill die, the skill improves and the current IXP total for a skill is reset back to zero. If a skill die will exceed or already is higher than a skill's governing Attribute, then it costs twice as many IXP to improve the skill.
General Experience:
The Character:
- Was active/present in the game [+1 XP]
- Contributed meaningfully to the game [+1 XP]
- Had an outstanding contribution to the game [+2 XP]
- Overcame a major personal obstacle [+3 XP]
- Met a major personal goal [+3 XP]
- Was successful in their efforts [+1 XP]
- Succeeded admirably due to skill and ingenuity (not sheer luck) [+1 XP]
- Overcame a major obstacle [+3 XP]
- Achieved a significant long-term goal [+3 XP]
- Completed a minor storyline [+3 XP]
- Completed a major storyline [+5 XP]
Unified Experience Costs:
Skills | Edges* | Characteristics** | XP Cost |
New Skill (d4) | New Edge | --- | 40 |
d6 | Seasoned | d6 | 60 |
d8 | Veteran | d8 | 80 |
d10 | Heroic | d10 | 100 |
d12 | Legendary | d12 | 120 |
**For non-humans, consider each improvement value as the basic die before racial modifiers are added. For example, Dwarves, who would gain a +1 Vigor Die and suffer -1 Agility Die (from their maximum), treat Vigor as being one step down the table, and Agility as one step up. So, a Dwarf increasing Vigor from a d8 to a d10 would pay 80 (instead of 100) XP and increasing his Agility from d6 to a d8 would pay 100 XP (instead of 80).
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