The project finally has a name: FUTURE PERFECT
I'm posting a .jpg picture of the working character sheet draft to hint at a few of the setting specific alterations made -- well, some are setting specific, one - IPs or Improvement Points - is included to suit my playgroup, who feels Savage Worlds characters advance in power a little too quickly and inorganically. Tracking IP, borrowed from the Interlock system, allows characters to earn experience in each skill they use. It only adds a little book keeping, but allows characters to improve in those abilities that they actually use. General Experience can be used to improve Attributes and purchase new Edges.
Most notable on the sheet is the inclusion of Faction Reputations. In Future Perfect, reputation is incredibly important, and with so many conflicting and competing factions, a character needs to track his general regard within each of them. Something as simple as Status, from Rippers just is not quite sufficient.
More and more material from Future Perfect is going to be posted on this blog; indeed, I am derailing it to make it more of a design diary for the time being.
Things that are in development include:
- Faction Based Reputation System
- Setting Specific Lifepath
- Universal Vehicle Construction System
- Alternative Experience System (IP Tracking)
- Plot Point Adventures
- New Edges, Hindrances, and Skills
- Setting Specific Weapons and Gear
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