Friday, December 23, 2011

[Future Perfect] Melee Weapons

What follows is the basic list of melee weapons used in Future Perfect, followed by a brief description of each. Some other weapons are found in the setting as well, but did not require any stats to be noted since they are not always so common and already in the SW rule book.  Axes, staves, swords, slings, and even spears are all examples of such weapons.  A quality rating also is included, with Low (L), Normal (N), High (H) able to be found on the chart.


Weapon
Damage
Weight
Cost
Quality
Notes
Baton
Str+d4
1
10
N


Clawz
Str+d4
.5
50
N
Climbing +1; Reduced fine manipulation results in a -1 penalty to applicable Skill rolls when Clawz are affixed. A Character using Claws is considered to be an Unarmed Defender.
Forearm Blade
Str+d4
2
100
N
Parry +1
Knocker
Str+d4+2
1
50
N


Microfilament Whip
2d6
1
450
H
AP 4; Parry -1; Reach 1; If Attack Die (and Wild Die) comes up 1, then hits user instead.
Polyglass Knife
Str+d4+1
1
75
N
AP 2; Can Be Thrown
Polyglass Survival Knife
Str+d4+1
1
85
N
AP 2; Survival +1; Cannot Be Thrown
Power Glaive
Str+d8+2
8
1000
H
2H; Reach 1; On a Raise when Attacking, Target must Make a Vigor roll or be Shaken. This is determined before any Damage is dealt by the Glaive itself.
Power Staff
Str+4+2
3
650
H
2H; Reach 1; On a Raise when Attacking, Target must Make a Vigor roll or be Shaken. This is determined before any Damage is dealt by the Staff itself.
Stun Baton
Stun
1
100
N
On a Hit, Character must make a Vigor Roll or be Shaken. If a Raise is made on the attack roll, the Vigor roll is made at -2. A Character wielding a Stun Baton is considered to be an Unarmed Defender
Stun Sword
Stun
2
175
N
On a Hit, Character must make a Vigor Roll or be Shaken. If a Raise is made on the attack roll, the Vigor roll is made at -2.
Sword, Duelist's Blade
Str+d4
2
175
H
AP 2, Parry +1
Sword, Kokoran
Str+d6+2
4
750
H
AP 2, Biometal
Sword, Polyglass
Str+d6+1
5
350
N
AP 2
Sword, Regular and Short
See Savage Worlds Rulebook


Baton: A billy club, cudgel, or similar small, one handed bludgeoning implement.

Clawz: Modified “brass knuckles” that fit over a user's hands, but also provide three small claws that extend down from between wielder's fingers. These small claws impair, but do not wholly impede, a character's ability to engage in activities requiring fine manipulation (such as Surgery, Lockpicking, Electrical Repairs, Etc), resulting in a -1 penalty to applicable trait rolls.

Forearm Blade: Lightly armored vambraces with one or more sharp blades on the outside of the forearm.

Knocker: A heavy glove, similar to a Cestus, that uses a small, implanted power cell to release an added jolt of force upon impact. The power cells can be drained or negated normally, however, unless damaged, they recharge themselves from the simple actions of being moved around.

Microfilament Whip: A monomolecular wire whip, lightly weighted at one end and affixed to a handle at the other. The whip itself is so fine that it can cut through flesh an most soft armors almost effortlessly.

Polyglass Knife: A knife made from polycarbonate glass, designed to be strong, light, and extremely sharp. The cutting edge of a polyglass blade is razor sharp. This knife may be thrown.

Polyglass Survival Knife: A polyglass knife whose throwing balance has been sacrificed in order to be functional as a multipurpose tool with room for the storage of tiny objects (usually survival gear). This knife grants a bonus of +1 to Survival skill rolls.

Power Glaive: A charged, heavy bladed polearm that uses the same type of power cell as a Knocker to not only provide extra force, but which may release enough added energy that scramble a person's motor control (may Stun target on a Raise).

Power Staff: A Knocker on a stick, the Power Staff forgoes the blade component of the Power Glaive but retains the charge and capacity to stun its target.

Stun Baton: A small, hand held rod that releases a charge that scrambles a target's motor control. A Character using a Stun Baton still is considered an unarmed defended in combat.

Stun Sword: A larger Stun Baton, the Stun Sword is about two and a half to three feet in length with a light, whippy striking area that releases a charge that scrambles a target's motor control.

Sword, Duelists Blade: A thin, light, and flexible metal sword, the Duelist's Blade is designed for quick strikes and maneuverability. These weapons often resemble thin swords of various types, most often the Rapier, Jian, or lighter Sabres, and are nearly as sharp as Polyglass.

Sword, Kokoran: Made from liquid biometal, the Kokoran sword literally forms itself when needed. These swords are lighter than conventional metals, and often take the shape of Katanas, Daos, Kukri, and similar larger, single edged swords.

Sword, Polyglass: A shorter blade than the Duelist's Blade, it tends to be much thicker and heavier. Larger polyglass swords are rare since they are prone to breakage if they get much larger than two to two and a half feet.

Sword, Regular and Short: Many styles of metal swords can be found within marketplaces with ease and should be treated as per the SW rules.  

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