Saturday, October 02, 2010

[Future Perfect] Gallardo Battlecruiser

The Brutish Gallardo Battlecruiser is the standard Regency frigate deployed into battle. Extremely heavy ordinance makes the Gallardo a force to be reckoned with; its Ultrarack Missiles and Torpedoes own most long-range assaults, while its massive pulse cannons can be devastating at shorter ranges. Indeed, the Gallardo has the capacity to blanket a battlefield in missiles and blaster fire all at once, and its AGS ensures that most of those missiles count. With a standard AI handling many ship functions, this vessel runs with a very small crew and is capable of holding several fighters and gunships in its hanger bay and on exterior mounts. Hyperspace and Gate Capable, the Gallardo is intended to maneuver into a battle, then depart. Its lack of Marines and storage facilities, even a sickbay, indicate this Battlecruiser's inability to perform long term police actions or engage in extended, unsupported campaigns. For such missions, the heavier Bison-Class Ship of the Line often is considered the better choice.

Gallardo Class Battlecruiser

Manufacture: Regency
Size: Huge
Power: 59
Acc: 85 Top: 450 Handling: -2
FTL: Gate Key, H-Space Drive
Crew: 18 Hull: 61 (30) (Armor 30)

Ship Systems:
  • Starship
  • Non-Atmospheric
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8):Piloting d6, Shooting d6, Knowledge (Astrogation) d6, Knowledge (Battle) d6, Repair d6, Notice d6, Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition, SysNet Link
  • Enhanced Crew Facilities
  • H-Space Drive (4 Spaces, 16 Power)
  • Gate Key (1 Space, 1 Power)
  • Repair Facility (2 Spaces)
  • Ship Launch Bay (4 Small/Medium) (8 Spaces)
  • Exterior Docking Clamps (4) (2 Space; 1 Power)
  • AGS (Advanced Guidance System)
  • (2) Imperial Armories Ultraheavy Pulse Cannons (6 Spaces, 6 Power each): 100/200/400, 8d8 AP15, RoF3
  • (4) Heavy Missile Ultrarack [3 Spaces; 1 Power; 10 Shots; Each]: 250/500/1000; 6d6 AP12; RoF1-10
  • (6) Predator Medium Torpedo [1 Space; 1 Power to Fire any number of torpedoes]: 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (6) Additional Torpedoes (1 Space)
  • (2) AMCM Systems

By the way, this was the 100th Post for Abunchofsavages!

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