Monday, October 25, 2010

[Future Perfect] Bruin Command Carrier

Expanding upon the designs of the old Imperial Juggernaut, the Regency’s Bruin-Class Command Carrier bears much in common with that venerable class of ship – however, the Regency made everything bigger and more potent. The Bruin is tougher, larger, faster to accelerate, and capable of dealing vastly increased damage output when compared to its predecessor. The Bruin is a mainstay on any Regency fleet battle, with one or more of these intimidating ships coordinating fleet movements and assaults. It is meant to battle at a distance, since it bears only a pair of scattergun arrays for attacks against nearby targets. Instead, several compliments of fighters and gunships are kept ready for instant deployment to engage any vessels that venture too lose; additionally, several other ships from fighters and gunships to heavier frigates (like the Bison or Gallardo) almost always are found flying as part of a Bruin’s larger command group.

Bruin Command Carrier

Manufacture: Regency
Size: Colossal
Power: 370
Acc: 60 Top: 240 Handling: -4
FTL: Gate Key, Regency H-Space Drive
Crew: 190 Hull: 145 (63) (Armor 63)

Ship Systems:
  • Starship
  • Computer with AI: (Bulldog-Class; d8 Smarts, Power 14, Spaces 12*): Piloting d8, Shooting d8, Knowledge (Astrogation) d8, Knowledge (Battle) d8, Repair d8, Notice d8, Stealth d8, Medical d8; Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition, SysNet Link, SysNet Core
  • Enhanced Crew Facilities
  • Regency H-Space Drive (5 Spaces, 36 Power)
  • Gate Key (1 Space, 1 Power)
  • Large Mechanical Shop (Repair Facility; 4 Spaces, 4 Power)
  • Ship Launch Bay (15 Small/Medium Each) [30 Spaces]
  • (20) Exterior Docking Clamps (10 Space; 5 Power))
  • (18) Bed Sickbay (6 Spaces, 6 Power)
  • (80) Marines (8 Spaces, 8 Power)
  • (10) Cargo Holds (10 Spaces)
  • (15) Cell Security Brig (5 Spaces, 5 Power)
  • (2) Science Stations (Biosciences, Physical Sciences)
  • MKI Deflector Screen (-1; 6 Spaces, 6 Power)
  • AGS (Advanced Guidance System)
Weapons:
  • (1) Colossal Spinal Mounted Cannon [42 Spaces, *Power]: 12d10 AP185*
  • (2) Dual Scatter Cannon (Light) Arrays [Turret; 1 Space, 3 Power each]: 80/160/320; 4d8 AP4; Small Burst Template; RoF1
  • (4) Predator Torpedo Launchers (4 Spaces total, 1 Power to launch any number): 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (24) Additional Predator Torpedoes (4 Spaces)
  • (4) AMCM (4 Spaces)

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