Showing posts with label One Sheet. Show all posts
Showing posts with label One Sheet. Show all posts

Saturday, December 03, 2011

10,000 Page Views and a One-Sheet Adventure

Well, Abunchofsavages has passed ten thousand page views!  Who would have thought THAT would happen?

To celebrate, I decided to post a Fantasy One-Sheet Adventure for roughly Seasoned Rank characters.  It's a short tale set in a normally peaceful region who's townfolk have become worried about Ratlings (aka Rat Men) recently spotted in some old ruins. You see, the ruins are set in the hills overlooking a path commonly taken by locals as a shortcut between the region's biggest town and several riverside farming communities.  The characters are tasked with making certain the Ratlings leave...

Download:  Hunters of Heron's Vale Pass


[Spolier Alert]
The Ratlings have set into the ruins because they open up into a series of tunnels in which Rockgrubs may be found.  To the Ratlings, the Rockgrubs are delicious and mildly intoxicating, and this is just one large hunting party sent forth to collect as many grubs as possible.
  
Unfortunately, even if the Ratlings are driven off or convinced to leave, they will probably come back next year.  It seems that Rockgrubs are just too damned good!  This means that it may fall to the PCs to make a choice about how far they are willing to go to help out the townsfolk, because it is within their power to destroy the source of the Rockgrubs entirely.  And having no grubs means having no more Ratlings.
[End Spoiler Alert]

Saturday, May 15, 2010

[CLOCKWORK SUNRISE] - WTF?

I've been updating tons of Future Perfect material over at the Obsidian Portal site, but I wanted to try something new. I remembered some chit chat from a while back involving One-Sheets, you know, those nifty short adventures that generally are playable in a single session but are nonetheless complete unto themselves. That got me thinking about some other comments made by fellow Savages -- One Sheet Settings.

What a novel idea! A whole setting -- a playable setting -- outlined on one, double-sided page. Well... I applaud anyone who can work with such brevity and still produce anything complete, sensible, or possessed of any real value. At one sheet, I'd produced a couple of fair ideas, but it was basically a 1500 word lump of poop. SO... I went on to two sheets. Well, that was a little better, but I'd shrunk my font down so tiny, I was going blind. So I enlarged the font and expanded the text only slightly. And Woot! A two and a half (almost three) sheet setting was born.

And so, I am going to share the fruits of my misadventure with you, the Savage Community at large. What you will see is just a draft copy, one which I think I'll expand to the full three sheets by adding a map and possibly some more player information (regarding the local economy and social strata, I reckon).

Anyway, I present "Clockwork Sunrise", a kind of darkly steam (arguably diesel-)punk microsetting that was influenced very heavily by the movies "9" and "Silent Hill" with a little bit of the old Tribe 8 RPG thrown into the mix.