The Babyface Worm is named for both its long body and for the vaguely human-like face with a perpetually infantile expression. In truth, however, the apparent face is just a contortion of the skin which folds until the creature's spiny mandibles are extended. Additionally, the name worm is a bit of a misnomer, as the creature has rows of small arms on either side of its long body. The beast prefers to strike its prey quickly, attacking and retreating, preferably grabbing its victim and skittering back to its lair. Overlapping plates of chitinous armor provide the creature ample defense, and it has been known to use its armored mass to attempt to stun larger prey before attempting to devour it. These creatures tend to be solitary except when mating, and can be found mostly in shadowy ruins and caves which are littered with the bones of the dead and other indigestibles.
Attributes: Agility d6, Smarts d6(A), Spirit d8, Strength d12+2, Vigor d8
Skills: Fighting d6, Climbing d10, Notice d6, Stealth d6
Pace: 8, Parry: 5, Toughness: 14 (4)
Special Abilities:
- Acidic Bite: Str+d4; Acid Trapping (Corrosion)
- Armor +4: Heavy, Chitinous Hide
- Large: Attackers add +2 to their attack rolls when attacking a Babyface Worm due to its large size.
- Low Light Vision: Ignores penalties for dim or dark lighting in all but absolute darkness.
- Size +4: A Babyface Worm can grow to a length of 30 feet a width of over four feet across.
- Slam: Str+d6, non-lethal damage
- Weakness (Cold): If affected by anything with the “Cold” trapping, a Babyface Worm must make a successful Vigor roll or be Fatigued; it may be Incapacitated but not killed in this way. If Shaken by an attack with the “Cold” trapping, all attempts to recover are made at -2.
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