The Badger is a mainstay of the Regency Fleet due to its efficient armament and solid defensive capability. As it may easily illuminate the battlefield in a spray of blaster-fire, or close as an excellent dogfighter, many fighters prefer not to engage the Badger head-on in a fair skirmish. Unfortunately, its extremely high cost is well known to enemies of the Regency, making it a tempting target for fire-teams and gunships. Similarly, cost makes the Badger a rarity among pirates and mercenaries who find it nearly impossible to purchase, and difficult to repair due to expensive and specialized parts. Indeed, even a few Regency units have begun phasing out the Badger in favor dividing up its battlefield roles between the smaller, lighter Goshawk and the equally well armed, but less expensive Mongoose fighters. Many Veteran pilots are up in arms about such “cost saving measures”, swearing by the advanced MKII Deflector as worth the cost for such superior defense and even touting the H-Space lock system which, unlike most other Regency fighters, allows the Badger to fly escort for larger vessels in H-Space jumps.
Badger Assault Fighter
Size: Small
Power: 12
Acc: 220
Top: 1200
Handling: +1
FTL: H-Space Lock
Crew: 1
Hull: 14 (4) [Armor 4]
Ship Systems:
- Computer with Autopilot and Targeting Control System
- Starship
- Atmospheric
- Hyperspace Lock
- MkII Deflector Screen [2 Spaces, 2 Power]
Weapons:
- Imperial Armories Quad Light Pulse Blaster Array [2 Spaces, 3 Power]: 100/200/400; 3d12 AP6; RoF3
Note:
This is an update to the same Badger fighter posted quite a long time ago using just the rules from the Sci-Fi Toolkit. I've made some changes and generally rebuilt the ship using Future Perfect's ship creation guidelines. Though the design has lost the AMCM capabilities, the enhanced Deflector easily makes up for it.
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