Tuesday, September 07, 2010

[Future Perfect] Ranger Heavy Hyper-Cruiser

Zero-G's foray into frigates, cruisers, and heavy military grade starships, the Ranger is intended to do a little bit of everything. The flexible design has found wide adoption among various Corporations who use it as a small command ship – Rangers of all colors and livery have become a common site in the Interzone. Potent rotary cannon arrays and a pair of torpedo bays make the Ranger an exceptional line-buster; its H-Space capabilities mean it can move in and out quickly, thus controlling the battlefield. This vessel's only real shortcoming is it's modest armor, and smart ship Captains should use the Ranger's ability to engage in fast hit and run tactics to stay one step ahead of the enemy.

0G-HC01 Ranger, Corporate Hyper-Cruiser

Manufacture: Zero-G Innovations
Size: Huge
Power: 75
Acc: 75 Top: 450 Handling: -1
FTL: Gate Key (1 Space, 1 Power), MkIII H-Space Drive (16 Power, 3 Spaces)
Crew: 38 Hull: 55 (30) (Armor 30)

Ship Systems:
  • Starship
  • Atmospheric
  • Computer with Basic AI (d6 Smarts, Power 8, Spaces 8): Piloting d6, Shooting d6, Knowledge (Astrogation) d6, Repair d6, Stealth d6, Notice d6, Library Data (Common Knowledge; d6), Autopilot, Target Acquisition and Control, Fire Control, and Pattern Recognition
  • Enhanced Crew Facilities
  • Cargo Bays (2 Bays; 2 Spaces each)
  • Exterior Docking Clamps (8) (4 Spaces; 1 Power; Small or Medium Only)
  • Marines (6 Spaces; 60 Marines)
  • Repair Facility (2 Spaces)
  • Sickbay (3 Spaces)

  • (2) Heavy Triple Rotary Assault Cannon Arrays [6 Spaces, 11 Power each]: 100/200/400; 4d12+16 AP8; RoF3
  • (2) Predator Medium Torpedo Bays [1 Space each; 1 Power to Fire any number of torpedoes]: 300/600/1200; Tracking (Range 4800); Speed 1200; 5d10 AP50; Medium Burst
  • (2) Twin Medium Pulse Cannon Turret Arrays [2 Spaces, 3 Power each]: 100/200/400, 3d10 AP8, RoF2
  • (6) Additional Torpedoes (1 Space)
  • (2) Advanced AMCM Systems (Side Mounts) [1 Space each; 2 Power each]

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